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This project forked from docker/dockercraft

0.0 2.0 0.0 19.19 MB

Docker + Minecraft = Dockercraft

License: Apache License 2.0

HTML 5.72% Lua 80.43% Batchfile 0.13% Shell 0.14% CSS 1.88% Go 11.70%

dockercraft's Introduction

Dockercraft

Dockercraft

A simple Minecraft Docker client, to visualize and manage Docker containers.

Dockercraft

YouTube video

How to run Dockercraft

  1. Install Minecraft: minecraft.net

    The Minecraft client hasn't been modified, just get the official release.

  2. Pull or build Dockercraft image: (an offical image will be available soon)

    docker pull gaetan/dockercraft
    

    or

    git clone [email protected]:docker/dockercraft.git
    docker build -t gaetan/dockercraft dockercraft
    
  3. Run Dockercraft container:

    docker run -t -i -d -p 25565:25565 \
    -v /var/run/docker.sock:/var/run/docker.sock \
    --name dockercraft \
    gaetan/dockercraft
    

    Mounting /var/run/docker.sock inside the container is necessary to send requests to the Docker remote API.

    The default port for a Minecraft server is 25565, if you prefer a different one: -p <port>:25565

  4. Open Minecraft > Multiplayer > Add Server

    The server address is the IP of Docker host. No need to specify a port if you used the default one.

    If you're using Docker Machine: docker-machine ip <machine_name>

  5. Join Server!

    You should see at least one container in your world, which is the one hosting your Dockercraft server.

    You can start, stop and remove containers interacting with levers and buttons. Some Docker commands are also supported directly via Minecraft's chat window, which is displayed by pressing the T key (default) or / key.

Dockercraft

How it works

The Minecraft client itself remains unmodified. All operations are done server side.

The Minecraft server we use is http://cuberite.org. A custom Minecraft compatible game server written in C++. github repo

This server accepts plugins, scripts written in LUA. So we did one for Docker. (world/Plugins/Docker)

Unfortunately, there's no nice API to communicate with these plugins. But there's a webadmin, and plugins can be responsible for "webtabs".

Plugin:AddWebTab("Docker",HandleRequest_Docker)

Basically it means the plungin can catch POST requests sent to http://127.0.0.1:8080/webadmin/Docker/Docker.

Goproxy

Events from the Docker remote API are transmitted to the LUA plugin by a small daemon (written in Go). (go/src/goproxy)

func MCServerRequest(data url.Values, client *http.Client) {
	req, _ := http.NewRequest("POST", "http://127.0.0.1:8080/webadmin/Docker/Docker", strings.NewReader(data.Encode()))
	req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
	req.SetBasicAuth("admin", "admin")
	client.Do(req)
}

The goproxy binary can also be executed with parameters from the LUA plugin, to send requests to the daemon:

function PlayerJoined(Player)
	-- refresh containers
	r = os.execute("goproxy containers")
end

Contributing

Want to hack on Dockercraft? Docker's contributions guidelines apply.

Dockercraft

dockercraft's People

Contributors

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Watchers

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