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bomba

če je nastavljena bomba (katera čaka na eksplozijo), lahko na njo
premaknemo kocko

Original issue reported on code.google.com by [email protected] on 11 Oct 2008 at 7:35

Teleport problem

Ko je na začetnem in ciljnem teleportu kocka lahko zdaj obe premaknemo, ko 
se pomaknemo na teleport. Če hočemo kocki pomakniti tako, da tisto na 
ciljnem ne moremo premakniti, to na začetnem pa lahko, se bo ta na 
začetnem premaknila, tista na ciljem pa ne.

Dodati je tudi še treba, da se bomba lahko pobere s teleporta. Probleme bi 
moral reševati manj prekinjavalno. Metodo PLevel::checkMoveTO(...) je 
potrebno preoblikovati, da bi imela samo en return ukaz. To bi izbolšalo 
obdelovanje več dokodkov pri premiku neankrat.

Original issue reported on code.google.com by [email protected] on 5 Jul 2009 at 6:26

Enosmerna kocka na teleportu

Ko je enosmetna kocka na teleportu, jo lahko premaknemu tudi iz neke druge
smeri, ce pridemo cez teleport. Npr. kocka, zmozna le premikanja v desno,
se premakne gor, ce vstopimo v teleport od spodaj.


Original issue reported on code.google.com by [email protected] on 16 Apr 2009 at 6:55

index-out-of-range bug

xSoko se sesuje, ce ni stene ob robu in igralec "stopi" v prostor, kjer
level matrika ni definirana.


Original issue reported on code.google.com by [email protected] on 29 Sep 2008 at 7:05

Ob vsakem izpustu bombe naraste poraba pomnilnika +~1MB

Nisem se se ukvarjal s tem, ampak, maj ges je, glede na to, da sound system
resource managment se ni porihtano, da bi lahko bil kriv zvok - mogoce se
doticni nalozi v pomnilnik vedno, preden se predvaja, vedno znova. Nisem pa
ziher!
Ker men so se texture mnozile v pomnilniku za brezveze preden sem naredil
resurce managment system.


Original issue reported on code.google.com by [email protected] on 24 Oct 2008 at 6:58

xSoko na visti ne dela sploh

Zadeva crashne, problem je v audio sistemu oz. OpenAL knjiznjicah, ki ne
delujejo ok na Visti. 

1. korak: naj igra ne kresne ampak kvecjemu napise, da OS ne podpira
potrebnih knjiznjic in se lepo spodobno ugasne

2. korak: naj se zrihta audio sistem, ce ne bo slo prek OpenAL lahko
uporabimo tut kaj drugega za visto, v najslabsem primeru #ifndef WINDOWS
initDirecSoundAudio() oz. nekaj.



Original issue reported on code.google.com by [email protected] on 15 Apr 2009 at 7:11

zvok bombe zaostaja

na windowsih, ko sem končno skompajlov openal in alut v cygwinu, zvok bombe
zaostaja za dejansko animacijo

Original issue reported on code.google.com by [email protected] on 4 Oct 2008 at 2:57

prehod predmetov med teleporti v nevena.lvl

Če pošlješ predmet z desne strani v zgornji levi teleport, se predmet
teleportira, čeprav se ne bi smel, ker je spodaj levo neprobojni zid. Pri
igralcu ni teh problemov.
Lp, Nevena 

Original issue reported on code.google.com by [email protected] on 27 Sep 2008 at 5:04

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