A modular, unopinionated, lightweight, data-driven UI library focused on games and desktop applications. Written in Rust.
Greatly inspired by Druid and Iced.
- Modular design empowering everyone to create their own widgets, and match closely the target platform's capacities
- Data-driven design
- Easy layout (including Flex layout and Stacks)
- Various goodies such as widget decorations and scrolling
- Basic widgets such as Image, Text and Labels
- Support for animations ร la Flutter, safely animate all widgets through lenses.
- Animation easing through keyframes
- Handle futures, async components
- Proper caching of primitives / render optimisations / re-layout only when required
- Extract Lenses to their own crate, and provide a proc macro
- General cleanup. Fix todos, write some documentation, ensure the basic design is correct
- Write a
bevy
backend - Utility (form) widgets :
- Button
- TextInput widget
- Checkboxes,
- Optionboxes,
- OptionGroup
- Slider,
- Progress bar,
- Select,
- Switch,
- Validation process for Forms
- Lifecycle events ?
- Rich text
- Drag-and-drop
- Tabs widget
- Table widget
- Widget focus ?
- Canvas ?