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theparallaxview's Issues

No Parallax View

I don't see the parallax when the application loads:

img_1970

I'm using the exact same version of Unity 2017.3.0f3 and Xcode 9.2 as yourself. It builds, compiles and runs successfully.

iPhone X 11.2.6

AR Foundation 4.2.7 with Unity 2021

Hi!
I managed to update to AR Foundation 4.2.7 on Unity 2021 and everything works fine.
However, I have a problem related to tracking, where the camera completely moves out of the view instead of staying on the 3D object, as shown in the first image.
I can provide you with the modified code if you want.

Xcode error

throwing this exception in xcode debug view while running in iphone X
"terminating with uncaught exception of type NSException"

application is closing after showing made with unity loading screen

Doesn't support iPad Pro

The app currently does not support iPad Pro in multiple ways:

  • The camera position offset is off
  • The app renders at "iPhone size" and is then scaled up by iPad OS

After the unity is packaged with ios, it runs the error on Xcode. Support support

You are really good, I really want to study you to do this AR DEMO, but I have some problems, I hope you can help to see what the problem is and how to solve it?

Error is as follows:
line 2: /Users/sunqingkai/Downloads/eyes-Xcode 2/MapFileParser.sh
This is the link site:
http://blog.csdn.net/baidu_25743639/article/details/73250667

I changed the path and reported more errors:

TheParallaxView[906:408735] [DYMTLInitPlatform] platform initialization successful

2018-03-05 16:34:44.941850+0800 TheParallaxView[906:408535] -> registered mono modules 0x101bad0c0
-> applicationDidFinishLaunching()
2018-03-05 16:34:45.017446+0800 TheParallaxView[906:408535] Metal GPU Frame Capture Enabled
2018-03-05 16:34:45.017889+0800 TheParallaxView[906:408535] Metal API Validation Disabled
2018-03-05 16:34:45.388145+0800 TheParallaxView[906:408535] [MC] Lazy loading NSBundle MobileCoreServices.framework
2018-03-05 16:34:45.390509+0800 TheParallaxView[906:408535] [MC] Loaded MobileCoreServices.framework
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A11 GPU
Initialize engine version: 2017.3.1f1 (fc1d3344e6ea)
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
Setting up 1 worker threads for Enlighten.
Thread -> id: 1702f3000 -> priority: 1
UnloadTime: 4.903125 ms
2018-03-05 16:34:48.885911+0800 TheParallaxView[906:408744] TIC TCP Conn Failed [1:0x1c4173500]: 1:50 Err(50)
2018-03-05 16:34:48.890575+0800 TheParallaxView[906:408744] Task .<0> HTTP load failed (error code: -1009 [1:50])
2018-03-05 16:34:48.890685+0800 TheParallaxView[906:408745] NSURLConnection finished with error - code -1009
2018-03-05 16:34:48.940054+0800 TheParallaxView[906:408535] Uncaught exception: UnityARKitPluginFaceTrackingNotEnabled: UnityARKitPlugin: Checking FaceTracking device support without enabling it in settings.
(
0 CoreFoundation 0x000000018290f17c + 148
1 libobjc.A.dylib 0x0000000181b58528 objc_exception_throw + 56
2 CoreFoundation 0x000000018290f0ac + 0
3 TheParallaxView 0x00000001012a8a54 IsARKitFaceTrackingConfigurationSupported + 44
4 TheParallaxView 0x0000000100efc214 HeadTrackManager_Start_m2898246996 + 116
5 TheParallaxView 0x0000000101280384 Z31RuntimeInvoker_Void_t1185182177PFvvEPK10MethodInfoPvPS4 + 20
6 TheParallaxView 0x0000000101acbee0 _ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException + 68
7 TheParallaxView 0x00000001015b14f8 _Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb + 100
8 TheParallaxView 0x00000001015b865c _ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb + 60
9 TheParallaxView 0x00000001015bdcc4 _ZN13MonoBehaviour30InvokeMethodOrCoroutineCheckedE18ScriptingMethodPtr18ScriptingObjectPtrP21ScriptingExceptionPtr + 1180
10 TheParallaxView 0x00000001015bdec0 _ZN13MonoBehaviour30InvokeMethodOrCoroutineCheckedE18ScriptingMethodPtr18ScriptingObjectPtr + 84
11 TheParallaxView 0x00000001015bd110 _ZN13MonoBehaviour16DelayedStartCallEP6ObjectPv + 80
12 TheParallaxView 0x00000001014453f0 _ZN18DelayedCallManager6UpdateEi + 636
13 TheParallaxView 0x00000001014fba48 _Z10PlayerLoopv + 452
14 TheParallaxView 0x000000010134c648 _ZL19UnityPlayerLoopImplb + 36
15 TheParallaxView 0x0000000100ee32e0 UnityRepaint + 140
16 TheParallaxView 0x0000000100ee31cc -[UnityAppController(Rendering) repaintDisplayLink] + 88
17 GPUToolsCore 0x0000000103834254 -[DYDisplayLinkInterposer forwardDisplayLinkCallback:] + 176
18 QuartzCore 0x000000018683d64c + 672
19 QuartzCore 0x00000001868f1c0c + 240
20 CoreFoundation 0x000000018289d090 + 188
21 CoreFoundation 0x00000001828b7e00 + 56
22 CoreFoundation 0x00000001828b7504 + 440
23 CoreFoundation 0x00000001828b4fd8 + 2196
24 CoreFoundation 0x00000001827d4c58 CFRunLoopRunSpecific + 436
25 GraphicsServices 0x0000000184680f84 GSEventRunModal + 100
26 UIKit 0x000000018bf2d5c4 UIApplicationMain + 236
27 TheParallaxView 0x0000000100edc280 main + 160
28 libdyld.dylib 0x00000001822f456c + 4
)
2018-03-05 16:34:48.940964+0800 TheParallaxView[906:408535] *** Terminating app due to uncaught exception 'UnityARKitPluginFaceTrackingNotEnabled', reason: 'UnityARKitPlugin: Checking FaceTracking device support without enabling it in settings.'
*** First throw call stack:
(0x18290f164 0x181b58528 0x18290f0ac 0x1012a8a54 0x100efc214 0x101280384 0x101acbee0 0x1015b14f8 0x1015b865c 0x1015bdcc4 0x1015bdec0 0x1015bd110 0x1014453f0 0x1014fba48 0x10134c648 0x100ee32e0 0x100ee31cc 0x103834254 0x18683d64c 0x1868f1c0c 0x18289d090 0x1828b7e00 0x1828b7504 0x1828b4fd8 0x1827d4c58 0x184680f84 0x18bf2d5c4 0x100edc280 0x1822f456c)
libc++abi.dylib: terminating with uncaught exception of type NSException

120hz support?

any way 120hz for pro iPhones can be added? thought it would be neat. not sure how hard that might be though ¯_(ツ)_/¯

Cannot run without checking ARKit Uses Facetracking.

Hello.
I tried to run with reference to the README(Detailed Build Instructions), but it was not run.
So, I investigated the cause and found out that It wasn't checking a mark "ARKit Uses Facetracking" in ARKitSettings.asset. (UnityARKitPlugin/Resources/UnityARKitPlugin/ARKitSettings.asset)
Would you add a check mark to "ARKit Uses Facetracking" in the README?

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