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suggestions for added features

Hi, I tested this out today and I really like the idea πŸ‘ and I have suggestions to make me like it even more πŸ˜„ :

  • Add the cullFaceMode property [CULL_BACK(default), CULL_FRONT, CULL_NONE], very handy for adding double sided rendering to fbx.

  • Add the opacityMapMode property [OPACITY_MAP_MASK, OPACITY_MAP_BLEND, OPACITY_MAP_OPAQUE]
    I think, setting this property also means you don’t have to add the opacityMap property to get opacity to work.

  • Optionally, add the opacityCutoff property [0,1f], which is valid when using OPACITY_MAP_MASK.

  • While getting the material from a model may be problematic due to embedded textures you could still import the material properties from a material entity into the app, perhaps even do live update on the material entity so you can modify a material with it even if it already parented to a model.

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