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AlexxIT avatar AlexxIT commented on June 18, 2024

The current implementation of HLS differs from the standard. Chunks don't have a specific size. The data simply stores up until the customer requests it. This is different from the standard, but it works on many clients. And allows you to achieve good latency. Unlike standard HLS.

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ChrisPices avatar ChrisPices commented on June 18, 2024

but it is possible to create a buffer with that? i mean, if the segments are sended only when customer requests it, that means it's never stocked somewhere? In case i watch 2/3 cameras simultaneous on 3 hls player, if i have a tiny lag, cpu load or anything else, a desync is creating and that means cameras are not sync anymore, i have to reload them..

That's why i want, at least, change the time size of the chunks. They are at 0.5sec actually, would like to extand them to 1/2 sec.

But if you tell me it's impossible, i'll try to find another way to do it !

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AlexxIT avatar AlexxIT commented on June 18, 2024

Every HLS stream has ID and personal buffer for each client.
They NOT 0.5 sec in general. It's just personal case for your camera/viewer.
The current implementation does not assume a fixed chunk size.

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