alex-mcclelland / lcs_unity Goto Github PK
View Code? Open in Web Editor NEWA graphical remake of Liberal Crime Squad in Unity
A graphical remake of Liberal Crime Squad in Unity
When you use the sleeper feature "Expand Network" the sleeper sometimes recruits dogs.
I'm not sure if that is expected behavior.
Lines 232-241. There are list modifications in enumerations here:
foreach(Entity e in liberals)
{
if (e != null && !e.getComponent<Body>().Alive)
liberals[liberals.IndexOf(e)] = null;
}
foreach(Entity e in conservatives)
{
if (e != null && !e.getComponent<Body>().Alive)
conservatives[conservatives.IndexOf(e)] = null;
}
It crashes for me when someone dies:
InvalidOperationException: Collection was modified; enumeration operation may not execute.
System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at :0)
System.Collections.Generic.List1+Enumerator[T].MoveNextRare () (at <c8d0d7b9135640958bff528a1e374758>:0) System.Collections.Generic.List
1+Enumerator[T].MoveNext () (at :0)
LCS.Engine.Scenes.Fight.doCleanup (System.Collections.Generic.List1[T] liberals, System.Collections.Generic.List
1[T] conservatives) (at Assets/Scripts/Engine/Scenes/Fight.cs:232)
It's more correct to use an enumeration of indexes or to store indices in a list, e.g.:
foreach(Entity e in liberals)
if (e != null && !e.getComponent<Body>().Alive)
indicesToClear.Add(liberals.IndexOf(e));
foreach (int index in indicesToClear)
liberals[index] = null;
...
Not an issue, sorry for spamming here,
but I think for your project it would be worthwhile to enable plain text serialization of the assets:
https://thoughtbot.com/blog/how-to-git-with-unity
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