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This project forked from luzbel/vigasocosdl
Temporal workspace for newest version of VigasocoSDL while the full history is recovered
VIGASOCO (VIdeo GAmes SOurce COde) (v0.02) Copyright (c) 2003-2005 "VIGASOCO Project Team" About: ====== VIGASOCO is a framework designed to understand how classic games worked. Its main purpose is to be a learning tool of the internal working of classic games. The games that VIGASOCO runs are "functionally equivalent" conversions from classic games, reverse engineered from the original code and converted to C/C++. As a nice side effect, VIGASOCO source code can be used as starting point to make remakes of classic games, as a framework to develop your own 2D games, to find cheats in the original game, to play converted games, etc. License and distribution: ========================= VIGASOCO's intention is not to infringe on any copyright on the original games. No portions of the original ROM code are included in the executable or the sources. The game logic has been reverse engineered from scratch to obtain a functionally equivalent conversion in a high level language. VIGASOCO is a free project. Source code is publically available. You're not allowed to sell VIGASOCO and you can't distribute VIGASOCO with ROM images. Official VIGASOCO sources and binaries should be distributed only in the original archives (you can't add or remove files to the archive). VIGASOCO's core has been written in C++ and it's platform independent. No portion of the source can be used in a commercial product without written authorization of the author. Use of the source code in noncommercial products is allowed, as long as you credit VIGASOCO somewhere in the documentation of your project. Any derivate work based on a game driver has to credit the driver author and VIGASOCO. Usage: ====== See specific port information: windows port: windows.txt SDL port: SDL.txt Contact: ======== Contact information is available in the source code. Acknowledgments: ================ MAME Project (http://www.mame.net) MESS Project (http://www.mess.org) PTS (http://www.emulatronia.com)
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