akiraheid / fairchess-web Goto Github PK
View Code? Open in Web Editor NEWWas chess fair? Well, it is now!
License: GNU General Public License v3.0
Was chess fair? Well, it is now!
License: GNU General Public License v3.0
Move accepted rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1 gameLogic.js:124:2
Opponent moved rnbqkbnr/ppp1pppp/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 2 gameLogic.js:134:2
Opponent moved rnbqkbnr/ppp1pppp/8/8/4p3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 3 gameLogic.js:134:2
Move accepted rnbqkbnr/ppp1pppp/8/8/4p3/5Q2/PPPP1PPP/RNB1KBNR b KQkq - 1 4 gameLogic.js:124:2
Opponent moved rnbqkbnr/ppp1pppp/8/8/8/4pQ2/PPPP1PPP/RNB1KBNR w KQkq - 0 5 gameLogic.js:134:2
Move accepted rnbqkbnr/ppp1pppp/8/8/2B5/4pQ2/PPPP1PPP/RNB1K1NR w KQkq - 1 6 gameLogic.js:124:2
Move accepted rnbqkbnr/ppp1pQpp/8/8/2B5/4p3/PPPP1PPP/RNB1K1NR b KQkq - 0 7 gameLogic.js:124:2
Opponent moved rnbq1bnr/pppkpQpp/8/8/2B5/4p3/PPPP1PPP/RNB1K1NR b KQ - 1 8 gameLogic.js:134:2
Opponent moved rnbq1bnr/pppkpQp1/8/7p/2B5/4p3/PPPP1PPP/RNB1K1NR w KQ h6 0 9 gameLogic.js:134:2
Move accepted rnbq1bnr/pppkp1p1/4Q3/7p/2B5/4p3/PPPP1PPP/RNB1K1NR w KQ - 1 10 gameLogic.js:124:2
Move accepted rnbq1bnr/pppkp1p1/4Q3/1B5p/8/4p3/PPPP1PPP/RNB1K1NR b KQ - 2 11
As a courtesy to players, show the last move made with the from
and to
squares of the move highlighted.
Currently, any exception that can be caused by a client sending data crashes the server. This is dumb. Fix this.
Multiplayer moves are checked on the client-side but still delay moving the piece until the server responds. Instead of showing that delay, allow the legal move (as checked by client) and update the board. Then, when the server validates the move, compare the server's accept/reject with client FEN and reverse/continue moves.
A major question is how to handle two moves if the player is quick and the connection is slow.
Create and enable the app to run from a Docker container.
When running on a server, read environment variable FAIRCHESS_ROOT for the base base to prepend every server request with so that proxy passing works smoother. This also requires updating the index.html
to point to ROOT/client/js/*
.
One player can play as both colors on the same browser tab.
Take advantage of hiding elements and don't need to have redundant visuals for ai and multiplayer with just different logic in the back.
This will require the ability to switch between human and AI or "back to home screen" button while playing a game.
Browser: Firefox 65.0.1
OS: Android
The webpage displays with a large scrollable section at the bottom that causes attempts to drag pieces to scroll the page instead.
21:33:05.853
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ai.js:65:2
21:33:06.890
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ai.js:65:2
21:33:07.912
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ai.js:65:2
21:33:09.942
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ai.js:65:2
21:33:10.960
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ai.js:65:2
21:33:15.546
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ai.js:65:2
21:33:20.821
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ai.js:65:2
21:33:21.858
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ai.js:65:2
21:33:22.880
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ai.js:65:2
21:33:30.444
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ai.js:65:2
21:33:32.045
Object { fen: "rnbqkbnr/p3pQp1/3pPp2/1pp5/8/8/PPPP1PPP/RNB1KBNR b KQkq - 1 11", winner: null, method: null, gameOver: false }
TypeError: move is undefined[Learn More] ai.js:220:31
aiMove http://localhost:8082/client/js/ai.js:220
See title
Display the turn count somewhere on the multiplayer and AI pages
fairchess lib doesn't store history of moves. If it did, it would allow users to send bug reports by obtaining the move history easily.
The ai tries to move after it get itself into a stalemate.
22:15:21.307
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ai.js:64:2
22:15:26.322
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ai.js:64:2
22:15:28.742
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ai.js:64:2
22:15:29.778
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ai.js:64:2
22:15:32.038
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22:15:37.651
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22:15:38.463
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22:15:39.500
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ai.js:64:2
22:15:40.534
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22:15:43.106
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ai.js:64:2
22:15:44.136
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ai.js:64:2
22:15:45.920
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ai.js:64:2
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Object { fen: "rn2k3/3bPpbp/8/8/4q2p/8/1q1B1K2/2q5 b q - 1 74", winner: null, method: null, gameOver: false }
ai.js:64:2
22:18:24.632
Object { fen: "rn2k3/3bPp1p/5b2/8/4q2p/8/1q1B1K2/2q5 w q - 2 75", winner: null, method: null, gameOver: false }
ai.js:64:2
22:18:25.642
TypeError: move is undefined[Learn More] ai.js:206:31
When multiple branches have the same score, randomly pick a branch
Add ai opponent
Given the AI is using alpha-beta with a depth of 2, black should take e4 during its second turn.
1. e4 | Nf6, Nc6
should have been
1. e4 | Nf6, Nxe4
because the heuristic prioritizes having more pieces than the opponent and taking pieces.
Refer to Google's docs for how to implement buttons safer and why.
Allow click to move instead of drag.
Not sure why this is occurring but every move causes the board to flash in most games. This applies to desktop and mobile.
Display the current game's history as provided by fairchess lib
Note where the chesspiece images came from in the README.md
and webpage.
When a player takes the opponent's king on their second turn, the opponent doesn't see a game over notification while the king-taker does.
Example FEN:
rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1
rnbqkbnr/ppp1pppp/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR w KQkq d6 0 2
rnbqkbnr/ppp2ppp/4p3/3p4/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 3
rnbqkbnr/ppp2ppp/4p3/1B1p4/4P3/8/PPPP1PPP/RNBQK1NR b KQkq - 1 3
rnb1kbnr/pppq1ppp/4p3/1B1p4/4P3/8/PPPP1PPP/RNBQK1NR w KQkq - 2 5
rnb1kbnr/pppB1ppp/4p3/3p4/4P3/8/PPPP1PPP/RNBQK1NR b KQkq - 0 5
Expected
In cases like the following
1. e4 Nc6, Rb8
2. Bf4, Ra8
3. Qf3, Qxf7+
where a player has two moves, the game should be considered check instead of checkmate (note the notation above). In the game above, black has the following options that should be legal:
3. Qf3, Qxf7+ Kxf7+, Ke8
or
3. Qf3, Qxf7+ d6, Kd7
Actual
The game given in Expected
ends in white checkmating black.
The configurable root worked locally but not on a server because the default settings for Socket.IO try to talk to /socket.io
but the server isn't forwarding that URI to the fairchess server. Need to configure the Socket.IO server path on start up with FAIRCHESS_ROOT
prefix.
Add a slider to set the AI to "random", "beginner", or "advanced". In reality, this changes the underlying alpha-beta search depth.
Animating the player's move creates a strange view of dropping a piece and then seeing the piece slide from the original location to the dropped location.
Allow players to choose the piece to promote to.
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