tidy.games-old's People
tidy.games-old's Issues
tabletop Specs with partial Transition types
seems to only allow null; should allow all possible returns
Lobby socket tracking
right now, when a socket leaves from the lobby, the player # display doesn't change.
indicative of a deeper issue: sockets are nulled in room.sockets array, leaving a "hole." there should probably be no "hole" when the game hasn't started
actions are not handled consistently between updates and hotUpdates
update
s includes the previous state, along with the most recent action
hotUpdate
s include only the new state patches, along with the most recent action
as a result, the gameMeter emits inconsistent state/action pairs when a client joins an existing game.
this messes with view functions that rely on a particular state/action pairing (e.g., the Trick
component, which expects play
action alongside a played
state to animate the entry of a card.)
this is an easy fix -- but it would be good to rethink the update/hotUpdate distinctions...
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