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#Tic Tac Toe

This is a curses based implementation of the popular game of Tic Tac Toe. This game features a very simple AI for computing the next move when playing against the computer.

The core of the AI is losely based on the minimax algorithm. I specially found the following links helpful in understanding the algorithm:

  1. http://www.flyingmachinestudios.com/programming/minimax/
  2. http://cs.ucla.edu/~rosen/161/notes/alphabeta.html

Although, the second link focuses on Alpha Beta Pruning, and is probably a bit of an overkill for a tic tac toe implementation, it is a good read nevertheless.

Everything begins and ends in the game_loop() function in game.c. And the only interesting function is computer_make_move(), which invokes the compute_moves() method, responsible for the finding out the next 'best move' based on the current state of the board. The game board is represented by a Grid on screen and as an integer array in memory.

t->grid[3][3]                                              t->arr[9]
     ____________________                                      ____
    |      |      |      |                                    |____|
    |      |      |      |                                    |____|   
    |______|______|______|                                    |____|
    |      |      |      |                                    |____|
    |      |      |      |                                    |____|
    |______|______|______|                                    |____|
    |      |      |      |                                    |____|
    |      |      |      |                                    |____|
    |______|______|______|                                    |____|
                                                              |____|
           
   On screen representation.                               In memory representation.

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