aianlinb / visualggpk2 Goto Github PK
View Code? Open in Web Editor NEWLibrary for Content.ggpk of PathOfExile (Rewrite of libggpk)
License: GNU Affero General Public License v3.0
Library for Content.ggpk of PathOfExile (Rewrite of libggpk)
License: GNU Affero General Public License v3.0
In the test study of LibGGPK2, it is found that v0.15.3 cannot unpack the description file. The error of VisualGGPK2 is shown as the following figure.
Test process:
To sum up, we do not know whether the following guesses are correct:
The existing "schema.min.json" does not fully parse the "LakeRooms.dat64", so the result is that the" datdefint. json" modified with the contents of the "schema.min.json" does not fully parse. So VisualGGPK2 reported an error.
Tip: Because I do not have C# language foundation, also is not related practitioners, at present have tried to find a variety of ways to solve the problem, but still can not find a solution will come to ask you, I am very sorry to disturb you, and thank you for the answer.
Because of my love for games and my interest in the processing of Chinese-language files and other related files, I spend time on learning and testing. With a better understanding of the difficulty of parsing POE files, I am deeply impressed by the "LibGGPK" series of software you developed and the problems raised by the software soon received feedback. I would appreciate it very much if I could get your advice. I also hope that one day I can make a contribution to the game community.
Thank you
大大安安,又來麻煩你了,v0.12.17在Save Mods.dat64進入游戲后過一會兒游戲會無響應然後關閉消失掉。
直接打開Mods.dat64點Save保存,不修改任何文字,也是一樣會過一會兒游戲無響應后關閉消失,用Recovery從游戲服務器更新文檔后就能夠正常進行游戲,不會過一會兒關閉消失。
而且不能點倉庫,不能打開角色背包,只要進行開倉庫和角色背包的操作,大概率游戲會關閉。
Is there a way to do this? Before the bundle update the files would get exported in a certain format or way, after the bundle update they're exported in a different one. Is there a way to export a specific effect from a old ggpk and import into a new one?
Step to reproduce:
The problem exist when you use Replace function with _Tiny_1.bundle.bin, too.
Update:
Here is what I found, if I edit any file inside a bundle using the program (let's say monster.oc in tiny1 bundle),
and export the bundle. if I edit the file again (monster.oc), then replacing the tiny1 bundle with previous exported bundle will cause the monster.oc has invalid offset, I think maybe the offset info is not restore though?
Update again(with workaround):
It might be my issue.
When you edit the file's in a bundle, the program append or relocate the edited files to suitable positions of the ggpk, and the original position of these file's will be mark as Free, then the program update the index.bin file to match the current offset of each file. As the result, only replacing current bundle with exported bundle backup is not enough, you need to replace the "_.index.bin" to the index file that match your exported bundle to make the "bundle restoration" work.
Please kindly correct me if there is any misunderstanding or danger operation, thanks. Great work by the way.
Could you please update?
Hi there, great release man! For me it works perfectly for the little texture replacement I've already tried. Is there a way to add searching though the bundles and texture files?
CurrencyStashTabLayout.dat and FragmentStashTabLayout.dat Fail to display (they added some data there).
All Archnemesis dat file file to display.
Pls give it a look.
I am saving the files and open the game nothing changes sir. Can you please try this? Save it and close and then open the program again nothing is change
When reading the content.ggpk file, an ErrorWindow appeared, saying the followings.
Can't figure out the solution, so I wonder if the author may help me with this.
ps: The first time I use LibGGPK2 several days ago it sucessed, and I exchanged some files also sucessed without crashing the game.
System.NullReferenceException: Object reference not set to an instance of an object.
at LibGGPK2.GGPKContainer..ctor(String path, Boolean BundleMode) in C:\LibGGPK2\LibGGPK2\GGPKContainer.cs:line 56
at VisualGGPK2.MainWindow.OnLoaded(Object sender, RoutedEventArgs e) in C:\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 71
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
at MS.Internal.LoadedOrUnloadedOperation.DoWork()
at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
at System.Windows.Interop.HwndTarget.OnResize()
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.DllNotFoundException: Unable to load DLL 'oo2core_9_win64.dll' or one of its dependencies: 找不到指定的模块。 (0x8007007E)
at LibBundle.BundleContainer.OodleLZ_Decompress(Byte[] buffer, Int32 bufferSize, Byte[] result, Int64 outputBufferSize, Int32 a, Int32 b, Int32 c, IntPtr d, Int64 e, IntPtr f, IntPtr g, IntPtr h, Int64 i, Int32 ThreadModule)
at LibBundle.BundleContainer.Read(BinaryReader br) in C:\LibGGPK2\LibBundle\BundleContainer.cs:line 115
at LibBundle.IndexContainer..ctor(BinaryReader br) in C:\LibGGPK2\LibBundle\IndexContainer.cs:line 27
at LibGGPK2.GGPKContainer..ctor(String path, Boolean BundleMode, Boolean SteamMode, Boolean BuildTree) in C:\LibGGPK2\LibGGPK2\GGPKContainer.cs:line 92
at VisualGGPK2.MainWindow.b__13_0() in C:\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 134
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at VisualGGPK2.MainWindow.OnLoaded(Object sender, RoutedEventArgs e) in C:\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 134
at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
我下载的最新的版本
hi i want to remove some spells from the content ggpk but i did not see an option to delete files?
if i try to import an empty folder it doesnt work nor can i delete files directly. any ideas?
When exporting MonsterVarieties, the resulting file has the following line
... ,Musky "Two-Eyes" Grenn, ...
This is not valid CSV according to specification, and needs to be escaped.
System.DllNotFoundException: Unable to load DLL 'oo2core_9_win64.dll' or one of its dependencies: 找不到指定的模块。 (0x8007007E)
at LibBundle.BundleContainer.OodleLZ_Decompress(Byte[] buffer, Int32 bufferSize, Byte[] result, Int64 outputBufferSize, Int32 a, Int32 b, Int32 c, IntPtr d, Int64 e, IntPtr f, IntPtr g, IntPtr h, Int64 i, Int32 ThreadModule)
at LibBundle.BundleContainer.Read(BinaryReader br) in C:\LibGGPK2\LibBundle\BundleContainer.cs:line 115
at LibBundle.IndexContainer..ctor(BinaryReader br) in C:\LibGGPK2\LibBundle\IndexContainer.cs:line 27
at LibGGPK2.GGPKContainer..ctor(String path, Boolean BundleMode, Boolean SteamMode, Boolean BuildTree) in C:\LibGGPK2\LibGGPK2\GGPKContainer.cs:line 92
at VisualGGPK2.MainWindow.b__13_0() in C:\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 134
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at VisualGGPK2.MainWindow.OnLoaded(Object sender, RoutedEventArgs e) in C:\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 134
at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Hi,
I noticed the following files can't be viewed:
The error is
---------------------------
Error
---------------------------
System.Exception: CraftingBenchOptions.dat : Actual record length: 191 is not equal to that defined in DatDefinitions: 175
at LibDat2.DatContainer..ctor(Stream stream, String fileName) in C:\LibGGPK2\LibDat2\DatContainer.cs:line 91
at VisualGGPK2.MainWindow.OnTreeSelectedChanged(Object sender, RoutedPropertyChangedEventArgs`1 e) in C:\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 300
---------------------------
OK
---------------------------
上次説的Words.dat已經在v0.12.5可以正常地Save了,但是chests.dat按下Save時會報錯,上次chests.dat可以正常地按下Save啊,(●ˇ∀ˇ●),報錯的·Text如下:
System.ArgumentException: An item with the same key has already been added. Key: [74, Metadata/Chests/Barrels/Barrel1.ao]
at System.Collections.Generic.TreeSet1.AddIfNotPresent(T item) at System.Collections.Generic.SortedDictionary
2.Add(TKey key, TValue value)
at LibDat2.Types.ReferenceDataBase1.Write(BinaryWriter writer) in C:\LibGGPK2\LibDat2\Types\ReferenceDataBase.cs:line 72 at LibDat2.Types.ArrayData
1.WriteInDataSection(BinaryWriter writer) in C:\LibGGPK2\LibDat2\Types\ArrayData.cs:line 206
at LibDat2.Types.ReferenceDataBase1.Write(BinaryWriter writer) in C:\LibGGPK2\LibDat2\Types\ReferenceDataBase.cs:line 81 at LibDat2.Types.ArrayData
1.Write(BinaryWriter writer) in C:\LibGGPK2\LibDat2\Types\ArrayData.cs:line 143
at LibDat2.DatContainer.Save(Stream stream, Boolean x64, Boolean UTF32) in C:\LibGGPK2\LibDat2\DatContainer.cs:line 384
at LibDat2.DatContainer.Save(Boolean x64, Boolean UTF32) in C:\LibGGPK2\LibDat2\DatContainer.cs:line 363
at VisualGGPK2.MainWindow.OnSaveDatClicked(Object sender, RoutedEventArgs e) in C:\LibGGPK2\VisualGGPK2\MainWindow_Dat.cs:line 197
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Hi, I'd like to use the VisualGGPK2 but I have no idea how to even open it or download it for that matter. I also have no idea how to send you a message or comment so this is the only way I found.
Regards.
I am trying to remove kinetic blast skill effect on Steam. Can you help me please? still I didnt understand this program. When i remove the lines and click save button, bundle location is changing. https://imgur.com/kHF49Ig i want to remove kinetic blast skill effect but i can't put my changes to original files. How can i do this? Is there any tutorial?
Sorry for the noob question, let's say I put the filter ".dat" and press the filter button.
After doing my research, I want to clear the ".dat" filter & show all the files again.
How do I clear it? If I clear the filter field and press "Filter" button again, it makes the application hang.
i tried mono and wine , with no luck
When running VisualGGPK2.exe and choosing the Content.ggpk i immediately get the following error:
System.UnauthorizedAccessException: Access to the path 'D:\LibGGPK2_v0.11.4\Content.ggpk' is denied.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share)
at LibGGPK2.GGPKContainer..ctor(String path, Boolean BundleMode, Boolean SteamMode, Boolean BuildTree) in D:\GitHub\LibGGPK2\LibGGPK2\GGPKContainer.cs:line 63
at VisualGGPK2.MainWindow.<OnLoaded>b__13_0() in D:\GitHub\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 99
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at VisualGGPK2.MainWindow.OnLoaded(Object sender, RoutedEventArgs e) in D:\GitHub\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 99
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
The error occurs on C:\ and D:\ Drive.
The error occurs on C:\VisualGGPK\ and C:\Users\Admin\Downloads
The error occurs when running as administrator and without administrator rights.
Version: Pre-Release v0.11.4
Game version: 3.1901.2.1 Tencent version
Software version: VisualGGPK 0.15.1
Specific problems:
1)ROOT\Bundles2\Data\Simplified Chinese\ActiveSkills.dat
2)ROOT\Bundles2\Data\Simplified Chinese\ActiveSkills.dat64
After the above two files are exported in.csv format in VisualGGPK2, modify the.csv file and import it. Some active skills in the game cannot be used, and "this skill cannot be used" is displayed in the game.
Note: The text content of the.csv file is modified based on the patch file published by amsco2, and the replacement process is only for content other than numbers (such as the term "description").
Try Questions:
In addition, after importing and replacing the.csv file through testing, there are still problems with CraftingBenchOptions and map launcher:
Tip: Translator is used for translation ^_^.
Game version: 3.1901.2.1 Tencent version
(The preliminary judgment version does not affect the test results)
Software version: VisualGGPK 0.15.2
Specific problems:
1)ROOT\Bundles2\Data\Simplified Chinese\ArchnemesisMods.dat64
2)ROOT\Bundles2\Data\Simplified Chinese\Chests.dat64
3)ROOT\Bundles2\Data\Simplified Chinese\MonsterVarieties.dat64
(Only these files have been briefly tested, not all of them.)
Try Questions:
After importing the.csv file, the game will be unable to start.
A direct replacement using an existing patch (Data.9.bundle) (using VisualGGPK) does not cause this problem.
Test process:
During the test, it was found that after repeated "export-to-re-import" operation on the.csv file, the number of Spaces in the file would be increased (one space would be increased each time "export-to-re-import"), usually in a structure similar to ", x "(Comma + space + character). Since the "export.csv" file was also carried out through this software, Therefore, we are not sure whether it is the bug in the export process or the import process. For details, please refer to the following figure and description.
After comparing and testing files such as ActiveSkills.dat64, the "add whitespace" problem seems to occur:
A paragraph is located at "[.....]", Because other split test files also have text structures like ", x ", but the absence of "[.....]" does not cause the above problem.
(The test file has been imported and re-exported twice)
Tip: Translator is used for translation ^_^.
大大你好,v0.12.4在編輯.dat檔案后保存時彈出ErrorWidow報錯下面是報錯的Text,我編輯的是Words.dat這個檔案,他的物品名字在VisualGGPK2程式裏是Text和Text2的項目裏,不管是那個Text編輯后按Save保存都會彈出下面的錯誤,我還有編輯BaseItemTypes.dat這個檔,它的物品名字是在Name項目裏,所以編輯後保存就可以正常地保存,不會彈出窗體報錯。
謝謝大大。
System.NullReferenceException: Object reference not set to an instance of an object.
at LibDat2.DatContainer.WriteType(BinaryWriter writer, Object o, Int64& pointer, String type) in C:\LibGGPK2\LibDat2\DatContainer.cs:line 636
at LibDat2.DatContainer.Save(Stream stream, Boolean x64, Boolean UTF32) in C:\LibGGPK2\LibDat2\DatContainer.cs:line 526
at LibDat2.DatContainer.Save(Boolean x64, Boolean UTF32) in C:\LibGGPK2\LibDat2\DatContainer.cs:line 504
at VisualGGPK2.MainWindow.OnSaveDatClicked(Object sender, RoutedEventArgs e) in C:\LibGGPK2\VisualGGPK2\MainWindow_Dat.cs:line 257
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
大大安安, 又來打擾你了,v0.12.6在Save Chests.dat64后只能進入城鎮和藏匿處,進入有箱子的地圖游戲會沒有任何提示直接關閉消失掉。
只是用v0.12.6 打開Chests.dat64檔,沒有對Chests.dat64檔做任何修改,按下Save保存,也會是這樣進入有箱子的地圖就會沒有任何提示游戲直接關閉消失,但是游戲任何地圖都會有chests箱子,不管是十個章節地圖還是異界地圖。
I have downloaded new 3.16 preload content.ggpk from https://www.pathofexile.com/forum/view-thread/3187997
But cannot use visualggpk to view content for this new content.ggpk file.
stacktrace text as following:
System.OverflowException: Arithmetic operation resulted in an overflow.
at LibBundle.BundleContainer.Read(BinaryReader br) in C:\LibGGPK2\LibBundle\BundleContainer.cs:line 109
at LibGGPK2.Records.BundleFileNode.ReadFileContent(Stream ggpkStream) in C:\LibGGPK2\LibGGPK2\Records\BundleFileNode.cs:line 59
at VisualGGPK2.MainWindow.OnTreeSelectedChanged(Object sender, RoutedPropertyChangedEventArgs`1 e) in C:\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 224
at System.Windows.RoutedPropertyChangedEventArgs`1.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.TreeView.OnSelectedItemChanged(RoutedPropertyChangedEventArgs`1 e)
at System.Windows.Controls.TreeView.ChangeSelection(Object data, TreeViewItem container, Boolean selected)
at System.Windows.Controls.TreeViewItem.Select(Boolean selected)
at System.Windows.Controls.TreeViewItem.OnGotFocus(RoutedEventArgs e)
at System.Windows.UIElement.IsFocused_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyPropertyKey key, Object value)
at System.Windows.Input.FocusManager.OnFocusedElementChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at System.Windows.Input.FocusManager.SetFocusedElement(DependencyObject element, IInputElement value)
at System.Windows.Input.KeyboardNavigation.UpdateFocusedElement(DependencyObject focusTarget)
at System.Windows.FrameworkElement.OnGotKeyboardFocus(Object sender, KeyboardFocusChangedEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.KeyboardDevice.ChangeFocus(DependencyObject focus, Int32 timestamp)
at System.Windows.Input.KeyboardDevice.TryChangeFocus(DependencyObject newFocus, IKeyboardInputProvider keyboardInputProvider, Boolean askOld, Boolean askNew, Boolean forceToNullIfFailed)
at System.Windows.Input.KeyboardDevice.Focus(DependencyObject focus, Boolean askOld, Boolean askNew, Boolean forceToNullIfFailed)
at System.Windows.Input.KeyboardDevice.Focus(IInputElement element)
at System.Windows.UIElement.Focus()
at System.Windows.Controls.TreeViewItem.OnMouseLeftButtonDown(MouseButtonEventArgs e)
at System.Windows.UIElement.OnMouseLeftButtonDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
當需要匯出整個 Metadata 需要好幾個小時
I replaced a couple of npc dialog files with similar filenames, but at startup the client somehow realized that the files were not original and downloaded them. Is there any way to bypass the startup check? or by what criteria does the client, in addition to the file name, understand that it is not original?
Can I get a discord ID or something to talk with one of the devs or someone who could help me with something related to poe and libggpk2?
when export a selected directory,
just got a single direcotry exported without full path ,
that's inconvenience to import.
there is no error message and no log that i know of so i have no clue on how to figure out why.
Getting "System.OverflowException: Arithmetic operation resulted in an overflow.
at LibBundle.BundleContainer.Read(BinaryReader br) in G:\LibGGPK2-master\LibBundle\BundleContainer.cs:line 109" when opening ggpk
There are some Enums in the schema.min.json with no values e.g.
enum AchievementSets @indexing(first: 0) { _ }
These are different from enums that have values e.g.
enum ActiveSkillTargetTypes @indexing(first: 1) {
TARGETABLE_GROUND
ENEMY
WALKABLE_GROUND
ANYWHERE_SELF_TARGET
ITEM
CORPSE
_
NO_LINE_OF_SIGHT
BEHIND_MONSTER
SELF_ORIGIN
ROTATE_TO_TARGET
}
Libggpk2 crashes on these undefined enums as shown below.
It would be good if Libggpk2 don't crash on them and just consider them as integer starting from what's given in bracket i.e. (first: 1)
.
System.OverflowException: Arithmetic operation resulted in an overflow.
at LibBundle.BundleContainer.Read(BinaryReader br) in D:\GitHub\LibGGPK2\LibBundle\BundleContainer.cs:line 109
at LibGGPK2.GGPKContainer.Export(IEnumerable`1 list, Action ProgressStep) in D:\GitHub\LibGGPK2\LibGGPK2\GGPKContainer.cs:line 211
at VisualGGPK2.MainWindow.<>c__DisplayClass23_0.b__0() in D:\GitHub\LibGGPK2\VisualGGPK2\MainWindow.xaml.cs:line 450
libggpk2 should skip missing files and extract available files.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.