ahmedabuamra / minesweepergame Goto Github PK
View Code? Open in Web Editor NEWMinesweeper Game using c++ and TGUI which is based on SFML lib.
License: GNU Lesser General Public License v3.0
Minesweeper Game using c++ and TGUI which is based on SFML lib.
License: GNU Lesser General Public License v3.0
Segmentation Fault(Runtime Error) When clicking on a tile that has a mine under it sometimes.
after playing easy level which needs only 10 mines and pressing back button then choosing the easy level again, number of mines increased to 20!
Randomisation occurs per program run, and not per game.
Timer and flag counter disappear after finishing one game and starting another.
The following is required:
1-Time counter for the player during the gameplay.
2-The time counter to be stored into the player's variable and added to the scoreboard if eligible.
All the mine numbers and grid sizes are messed up after playing one custom game. Even if the new game played is not custom.
I solved the easy level and I found the 10 mines, but the game didn't tell me that I won!
Scoreboard appears but look very ugly and unorganised.
Add an option to reset the scoreboard back to the initial generic state(it is a main part of the project and game)
A flag counter should be present in game that counts down the number of flags.
For example:
In a 10 mine game, the counter would keep decreasing from 10 to -(width*height) at most. It decreases every time the user places a flag.
The user can only win if the value is either zero or positive.
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