Series of various legacy programs that, either from the side of the PC or the side of the NDS, patched card reads such that a .nds image could be exeucted from a slot2 card/controller, rather than the expected slot1.
Repository structure:
- /maxoverload/exe_v1-2/
Results of reversing the Maxoverload patcher, used for a Mass Media Dock (requiring a HDD/CF card, using an IDE protocol). Generates a .PAT file, and uses its own .nds to init another .nds corresponding to the .PAT. Compatibility: Up to ID# 556 at least, but nothing above ID# 1000. (with testing I've done, this matches the original's functionality) (note: the reported build date for this is May 16, 2006) - /maxoverload/nds_v1-61b2/
[Work in Progress] Results of reversing the most up-to-date (it seems to be from around
- version of Maxoverload, v1.61b2, which does not have any PC side tool and is simply ran through a Mass Media Dock, and seemingly on-the-fly patches other .nds images. (This will likely take longer as it's entirely ARM, unlike x86 I'm most familiar with) So far it seems like this used libnds with its own filesystem driver.
- /ndspatch/
Results of reversing the patcher by ]{ain, this directly modifies the previously existing .nds, converting it to a .nds.gba; which basically patches certain functions and adds a GBA header to the very top. Compatibility: Up to ID# 200, very low. (this is incomplete for now, only matches functionality with -nosave and games without compression; deemed the rest unnecessary)
Oct/7/2016: Cleaned up the repository, sorry for any confusion.