A sample of OpenGL projects
The following is a an example of X11 programming in a UNIX environment. The video is a simulation of springs and cloth using C++ and X11 libraries.
The following is a screen capture of pixels on a screen rendering a checkerboard as well as an image of a poker chip with soft shadowing. This was also built using X11 libraries and C++.
The second image is an image of a sky using the same method as the checkerboard project and applying Perlin Noise.
The following are samples of scenes rendered on a simple ray tracer using OpenGL and C++.
The following is a video of a texture mapped box using OpenGL and C++.