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A time management game for Android where you play a fast-food owner who must put together the burgers ordered by her customers before time runs out.

License: Other

Makefile 0.80% GLSL 0.29% Java 96.51% Python 1.01% Shell 0.90% Vim Script 0.16% Ruby 0.17% Dockerfile 0.16%
android burger game java libgdx

burgerparty's People

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agateau avatar josuigoa avatar lukmarcus avatar urbalazs avatar victorhck avatar vistaus avatar yottamxt avatar

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burgerparty's Issues

German translation

I would like to help translating the game to German.

First off I simply forked the project and added some po-file with translated text. Yet I'm not experienced in translation tasks so I do not know what else is needed here. For example there are two glyphs missing, the "ä" and "Ü" in the png-files which seem to define the font. But I do not know how the png and fnt files work. Are there special tools to edit them?

Then, afterwards, how complicated is it to compile a test build?

Are you planning to update the Google Play version?

Hi Aurélien!

I translated burgerparty to basque and I'm very happy to play the translated version. The translation is only available via f-droid. And the "problem" is that most of the people around me doesn't (and they don't want to) know what f-droid is. The burgerparty version of the Google Play is 1.4.1 yet, and my translation is in 1.4.3, are you planning to update the Google Play version?

thanks for the great games you're making!

Dual thumbs ergonomics

Hi and first of thank you for this very fun and cute game! the kid saying "Perfect!" with a french accent had me laughing :)

My issue it that most of the time it's the left thumb that is working in this game, the right thumb only being used for occasional sauces and probably other items i have not gotten to. It unnecessarily strains that left thumb when there is so much place for other ingredients on the right of the screen.

Another problem is with the 4 center-most tiles. It might only be a problem with me, my thumbs and the size of my screen, but if i'm holding my phone with my two hand and playing with thumbs, these tiles are unnecessarily difficult to reach, for very common items as well, which makes you continuously stretch your fingers and adopt a straining position which could in turn cause injuries

I'd suggest if possible to redistribute the ingredients more evenly between the left and right of the screen for this purpose, and if possible to divide the ingredient table into two separate sections with left-over (hardly reachable) space in the center, like you can see on ergonomic keyboards.
Also i noticed the game doesn't utilize the full screen surface ? maybe if it did, that would help with this issue.

Screen goes into sleep mode

Not a serious issue considering the speed of this game, but the screen goes into sleep mode if it is let without input.

The standard for fullscreen games is usually not to allow sleep mode.

Publish on Flathub

Similar to #1, it would be nice if Burger Party was published on Flathub so that it easily can be played on Linux phones and tablets, especially ARM ones where the selection of properly working games is small.

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