https://github.com/Adsito/RustMapEditor/wiki/Installation
RustWorldSDK: https://github.com/Facepunch/Rust.World
This editor originates from the codebase of the very first community editor, found here: https://github.com/JasonM97/Rust-Map-Editor
Open source map editor in Unity, for Rust.
License: MIT License
https://github.com/Adsito/RustMapEditor/wiki/Installation
RustWorldSDK: https://github.com/Facepunch/Rust.World
This editor originates from the codebase of the very first community editor, found here: https://github.com/JasonM97/Rust-Map-Editor
Request Feature
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Additional information
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After editing a map and saving it, the IO connections of the custom monuments are lost.
Test in the master and beta branch with windows 10 and Unity 2021.1.16f1.
Thank you very much for the work it is a great project.
Hi, I can't open the project, errors displayed in safe mode
Script updater for Library\Bee\artifacts\1900b0aE.dag\Assembly-CSharp.dll failed to produce updates.txt file
Assets\MapEditor\Managers\TerrainManager.cs(470,151): error CS0117: 'TerrainPaintUtility' does not contain a definition for 'BuiltinPaintMaterialPasses'
Describe the bug
Latest version just spams "Object reference not set to an instance of an object" in console.
To Reproduce
2021.1.15f1
Desktop (copy and paste the Editor Info from the main menu below):
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