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The ScoreSpace game jam with theme merge
License: MIT License
This project forked from kiwily/game-jam-merge
The ScoreSpace game jam with theme merge
License: MIT License
You need to "feel" the game, add haptic vibration on action to give a new dimensions to the game.
Not clear when to add them? Only on touch right? On all? On Combo? To test ...
Score system is not consistent with the one defined in the rule, update it accordingly
Score system is describe in the README.
There is no more animation when you submit your name and it is waiting for the server to answer.
Moreover, you just see a .
which is not clear, no text as Submit your score
or something else.
Quelque soit l'état de la musique sound effects ou vibration, lors qu'on affiche le menu ils sont tous "on", du coup si en fait c'était "off", il faut d'abord le mettre "off", puis "on".. bref c'est un bug
Steps to reproduce the behavior:
You can still combo just after the timer reaches end (like one second after), need to go deeper in the logic of the combo to understand what is the problem and update the UI to display time remaining accordingly
Steps to reproduce the behavior:
The rules of the game are hidden in code logic, define them clearly in a markdown file.
Same for the difficulty or if you want to use level.
This will help to see any loophole in the design.
Try without earning life, it bias the game to earn life, you never lose once you get skilled
On peut aussi augmenter la difficulté (vitesse de changement de couleur):
Update all sound effects on button and character tap.
Make it simple with Kenney assets, will improve later after external feedback.
The app design is not clear, big button, pixel art, white background. It looks a bit old, we have to make it consistent and fun.
Let's have a clear mock up for every screen in the app to start redesigning the app.
No clear solution, needs to design them
No problem, but Godot upgrade from 3 to 4, need to update the project
Add music background found earlier:
https://soundcloud.com/abstraction/abstraction-ludum-dare-30-ninth-track?in=abstraction/sets/ludum-dare-challenge&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
Current name is hard to type, hard to say, and doesn't fit in the space allocated for app name on phones
I don't have suggestion yet.
Remaining time is not displayed, need to be displayed somehow
No solution yet, need to think about.
We removed the previous one as it was going all over the screen and was not working with new phone screens (not rectangular)
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Combo system is not the same as the one in the rules of the game in the README
Have the combos system that matches the one in the rule
Audio is terrible, nothing else to say.
Need some inspiration, post good soundtrack here and ideas.
Pas possible de couper la musique ou les effets sonores, un petit menu s'impose
Un petit menu qui dans un premier temps permettra de gérer les réglages sonores (d'autres à venir sûrement)
A priori c'est différent du menu pause dans le jeu qui permet de.. faire pause ahah
Score should display on top of the screen during the game
Simple text, you can add some juicy animation when it increases
La musique ne commence pas lorsqu'on lance l'application, sur tout les devices.
This choice was made because browsers needs "one click" to activate music, so cannot be default
It should be Default on Mobile, and after the fisrt click on browsers (no browser support anymore by the way)
Life UI doesn't match the one on the design sheet #13 it needs to be three hearts, with heart not filled when life is lost.
On new iPhone, there are two black band at top and bottom because it is not fullscreen, not good..
Issue template doesn't have a default title and default label, it should have one. Moreover there is an unwanted debug line at the end.
Combo UI doesn't match the one the design sheet #13
It needs to be a glowing contour that breaks when combo end.
Logic to change color seems broken, you can have multiple times the same color on the character, which is not expected.
Steps to reproduce the behavior:
Note: I seen that for the light blue color only for now
The character cannot have twice the same color
Lose condition doesn't match the one in the rules, update it accordingly
Use the rules in the README
Combo text shows on top of each other which looks like a bug, improve the animation so it looks better
Clearer contour, or shorter animation, I don't, has to be tested
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