iOS live sound wave visualiser
(more or less...)
- inspired from aurioTouch2
- 100% objective C
- uses GLKit for Open GLES
- reusable components and clean app delegate
- playthru mode
- full working playthru viewcontroller demo
iOS live sound wave visualiser
License: Other
Play-through is listed as a feature, but there isn't an option to disable... unless I have overlooked?
The play-through causes pretty wicked feedback when headphones are not being used.
Is it possible to generate wave visualiser with audiofileplayer unit (only output) using SoundWaveVisualiser?
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