Comments (4)
@PNordlund71 are you still facing this issue and if yes, can you please tell me which Adjust SDK version are you using? Thank you in advance and sorry for delayed answer.
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unity4.1.0
This happens because we have the Adjust prefab in a scene that gets loaded every time when changing between different scenes in our game. The Adjust.cs script should be a "singleton" type - or check in Awake if an instance is already running.
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Hi @PNordlund71
We're planning to add following lines to Awake
method, would this solve your issue: https://github.com/adjust/unity_sdk/blob/log_delegate/Assets/Adjust/Adjust.cs#L28
Cheers
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@PNordlund71 We have fixed this in our latest release. From now on, we are always checking Adjust instance in Awake
method, like you have suggested. Thank you once again for reporting and suggestions.
Commit: 4d81017
PR: #58
Release: https://github.com/adjust/unity_sdk/releases/tag/v4.1.1
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