Comments (5)
from unity_sdk.
Hi @rau-infinity,
Too bad the stack trace contains no symbols, but the initial screenshot you shared does help us to narrow down where this might be coming from.
That log line is being printed natively from here (effectively executing this under the hood).
As you can see, it's a simple log command which is trying to print the warning level log.
Could it be that your release build of an app doesn't treat this as expected and that crash happens due to that fact?
If that doesn't ring any bells, there is a way to bypass printing of that line in production mode:
- Set log level on
AdjustConfig
to suppress. - Make sure to initialize
AdjustConfig
instance with this constructor and passtrue
for the third parameter value.
If you have any other comments / questions, feel free to ask.
from unity_sdk.
Hi @uerceg,
Thanks for responding! From what I can gather we are initialising it to AdjustEnvironment.Production
and setting the suppression flag to true
for our shipping builds. With that flag set to true
though, we shouldn't be seeing that log though right?
from unity_sdk.
Correct. If that flag is set to true in AdjustConfig
instance before you paas it to Adjust.start
method call, that line should not be printed. Are you seeing it being printed if you try this setup locally?
from unity_sdk.
Hi @rau-infinity,
Any update on this one?
from unity_sdk.
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