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D3D11 Hook with ImGui integration (x86 / x64) - Make D3D11 internal menu with ImGui (Resize & Fullscreen support)

License: GNU General Public License v3.0

C++ 90.64% C 9.36%
cheat d3d11 d3d11hook hook imgui imgui-d3d internal detours game-hacking

d3d11-hook-imgui's Introduction

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        /_____/____/_____/_//_/  /_/ /_/\____/\____/_/|_|  /___/_/ /_/ /_/\____/\__,_/_/
                                                                       
                                                                      
                           D3D11 Hook with ImGui integration (x86 / x64)
                                Make D3D11 internal menu with ImGui
                                   (Resize & Fullscreen support)

C++ Windows x86 x64

๐Ÿ“– Project Overview :

D3D11 Hook with ImGui integration written in C++, works on x86 and x64 with all librairies and includes.

Features :

  • Handle window resize
  • DLL unload itself
  • Handler external unload
  • Handle fullscreen change

Used librairies :

๐Ÿš€ Getting Started

This project use MS Detours library for hooking and obviously D3D11 SDK.

MS Detours library is already include in the project folder, but if you don't have DirectX SDK you can download it here.

Note
Make sure that DXSDK_DIR is declared in your environment variables.

To see your environment variables :

Settings --> System --> About --> System Advanced Settings --> Environment Variables

Visual Studio :

  1. Open the solution file (.sln).
  2. Build the project in Release (x86 or x64)

Every configuration in x86 / x64 (Debug and Realese) are already configured with librairies and includes.

๐Ÿงช Demonstration :

Demo.mp4

d3d11-hook-imgui's People

Contributors

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d3d11-hook-imgui's Issues

C2146 & C4430 compile errors

Imgui.h has errors
C2146:sintax error missing ; before indentifier ImVec2
C4430:missing type specifier - int assumed

Any suggestions?

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