在Unity中使用单Pass多GameObject的方式生成Shell毛发模型。 在编辑器中可以动态调整表面颜色、光照、毛发层数、毛发软硬度、重力影响等参数,方便美术调节。 附带了一个多层细胞噪声混合生成毛发噪声纹理的功能,可以自己凭理解生成毛发纹理。
- 单Pass多物体的Shell模型,能够动态调整层数
- 毛发着色、毛发遮蔽等模拟,计算简单,方便学习
- 多层次细胞噪声混合,依据需求混合需要的毛发噪声贴图
- 可以调整毛发软硬度,方便实现毛发运动效果
在Unity中使用单Pass多GameObject的方式生成Shell毛发模型。 在编辑器中可以动态调整表面颜色、光照、毛发层数、毛发软硬度、重力影响等参数,方便美术调节。 附带了一个多层细胞噪声混合生成毛发噪声纹理的功能,可以自己凭理解生成毛发纹理。
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