Comments (3)
It'd be easier to just fix the issue, originally I had thought the stabilization was fine since I was checking it with debugoverlay and using the internal rotator entity, but that was also a P2P session; I feel that would be time better spent than making an entity solely to control something which likely already is being controlled by something fully capable of doing that (an E2 or starfall, etc).
Basically, no it's not accounting for angular velocity for anything other than stabilization, which looking back was an error, so it should be easy to add to the calculations before anything else occurs
As of writing I'm not able to do anything since I won't be home for another 30 something hours, but between that and Zomboid modding I'll look at it, and should be relatively simple with what the turret already does
from acf-3.
Here's a couple of videos which may help to visualize the problem. Poly wanted me to upload them.
8mb.video-PrI-1HVDQsKP.mp4
8mb.video-U0j-XWtIgDlz.mp4
from acf-3.
Stabilization should be fixed with #18f0df9 on dev, unfortunately the visual aspect is just something that'll still be a problem, and not one I know how to solve since that's a much deeper issue.
I'll close this for now.
from acf-3.
Related Issues (20)
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