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accelbyte-p2p-unreal-tutorial's Introduction

Unreal P2P Tutorial Project

This project will help you to give an example of how to integrate P2P Feature using the AccelByte SDK into your current project. If you need a guide on how to configure Unreal SDK into your current project, you can follow https://docs.accelbyte.io/initial-setup/sdk-guides/unreal-engine-sdk-getting-started.html.

Setup Project

  1. Click the Setup.bat file to add all of AccelByte Submodules into the project.
  2. Go to OssTutorialProject.uproject by accessing <FolderCloneDestination>/OssTutorialProject and right click at OssTutorialProject.uproject, select Generate Visual Studio project files.
  3. After the generating Visual Studio done, there will be OssTutorialProject.sln ready to be opened. You can also opening Solution with other IDE, but we recommend you using Visual Studio 2019 since it's already tested and works well.
  4. Build the project by clicking Local Windows Debuger or Ctrl + F5 buttons to build the project and run it.

How to Test the game

Run using Batch File

  1. Make sure you have build the project.
  2. Run StartClient.bat by accessing <FolderCloneDestination> and the game will be run in standalone game.

Run using Unreal Editor

  1. Open OssTutorialProject.uproject by accessing <FolderCloneDestination>/OssTutorialProject. You need to rebuild if you build the project for the first time.
  2. Click small arrow in the right Play button.
  3. Change the number of players in the multiplayer options into 2.
  4. Change from play using selected viewport into standalone game.

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