This project will help you to give an example of how to integrate P2P Feature using the AccelByte SDK into your current project. If you need a guide on how to configure Unreal SDK into your current project, you can follow https://docs.accelbyte.io/initial-setup/sdk-guides/unreal-engine-sdk-getting-started.html.
- Click the
Setup.bat
file to add all of AccelByte Submodules into the project. - Go to
OssTutorialProject.uproject
by accessing<FolderCloneDestination>/OssTutorialProject
and right click atOssTutorialProject.uproject
, selectGenerate Visual Studio project files
. - After the generating Visual Studio done, there will be
OssTutorialProject.sln
ready to be opened. You can also opening Solution with other IDE, but we recommend you using Visual Studio 2019 since it's already tested and works well. - Build the project by clicking
Local Windows Debuger
orCtrl + F5
buttons to build the project and run it.
- Make sure you have build the project.
- Run
StartClient.bat
by accessing<FolderCloneDestination>
and the game will be run in standalone game.
- Open
OssTutorialProject.uproject
by accessing<FolderCloneDestination>/OssTutorialProject
. You need to rebuild if you build the project for the first time. - Click small arrow in the right
Play
button. - Change the number of players in the multiplayer options into 2.
- Change from play using selected viewport into standalone game.