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gltools's Introduction

gltools

A simple opengl framework for quickly chucking 3D things on the screen.

It can:

  • Make your windows
  • Compile your shaders
  • Cache your shader program uniform assignments
  • Load your texture files (and cache them)
  • Compute your tangent space basis vectors
  • Manage your view and projection matrices
  • Render to your textures

It cannot:

  • Cook your dinner

Planned future features:

  • Defaults for missing textures
  • Updatable vertex buffers
  • Better context creation and management
  • Model loading
  • Built in camera control schemes

Note: Uniform set methods are declared, see include/GLT/Uniform.hpp. Only a few currently have implementations though; fvec3, fmat3, fmat4 & float. Implementations can be found in src/shader/Uniform.cpp.

Build instructions:

This is not a complete library, lots of bits are missing. Only bother with it if it is required by something else. You have been warned.

You will need:

  • GNU make
  • A working installation of GCC (you'll need to modify the makefile to use another compiler)
  • A Linux OS, you probably may be able to build it under windows using MinGW, but I haven't tried. Best of luck to you.
  • OpenGL framework 3 (Package name: libglfw3-dev)
  • OpenGL extension wrangler (Package name: libglew2.0)

Once all that is done, start the build by navigating to the root of the source tree and running make lib your libraries and headers will appear in bin/install.

gltools's People

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