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Chess server written in FP Java running with Spring boot
Use Move and Position in GameOrchestrator functions and everywhere it's not used yet:
eg:
public Game performMove(String fromX, String fromY, String toX, String toY, Game game) {
Board afterMove = Board.doMove(Move.of(Position.of(fromX, fromY), Position.of(toX, toY)), game.getBoard());
Game newGame = Game.of(
game.getId(),
game.getPlayer1(),
game.getPlayer2(),
afterMove,
Game.getOpponent(game.getActivePlayer(), game)
);
this.games = F.replace(
(Game g) -> g.getId() == newGame.getId(),
newGame,
this.games.stream()
).collect(Collectors.toList());
return newGame;
}
And make methods of GameOrchestrator static and make them return a new instance each time with updated fields.
Add
public static Game replaceGame(Game g, GameOrchestrator go) { /** */ }
java
Add an ifElse kind of function but for optionals where the predicate is always Optional::isPresent
, ifPresentElse ?
Always, like in js:
public static <T> Function<T, T> always(T t) { return __ -> t; }
That would mean that we need to assume that sometimes not all the data within these objects is valid.
So that the opponent client can also display the selection and highlight with the right color.
Write own implementation of reduce:
public static <T, V> V reduce(BiFunction<V, T, V> reducer, V initialValue, Stream<T> s) {
}
Make the check to know what player should play before returning selection or move a piece.
Also, rewrite getActivePlayer in game by checking the % 2 of board.getMoves().size().
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