Coder Social home page Coder Social logo

aaronsmithtv / easy-displacement-bake Goto Github PK

View Code? Open in Web Editor NEW
28.0 1.0 0.0 2.21 MB

๐Ÿž One-click automated HDA for baking displacement maps with Houdini 19.5

License: MIT License

cg displacement-map displacement-texture texturing vfx

easy-displacement-bake's Introduction

Hbuild Logo Easy Displacement Bake HDA for Houdini 19.5

The Easy Displacement Bake HDA for Houdini is a fast, user-friendly tool designed to streamline and automate the process of baking displacement maps from geometry. The idea is to never need to tweak your displacement bake settings ever again!

This HDA is implemented in pure VEX, and should also see major speed-up times vs baking in renderers, and the normal conventional baking tools.

Elephant Bake Process

From left to right: The input low-resolution geometry, the input high-resolution geometry, and the resulting bake (with no additional parameters changed)

Key Features

  • One-Click Solution: Just plug in your geometry and hit bake. No need to adjust any settings unless you want to.
  • Automatic Scaling: The HDA automatically scales based on a custom distance algorithm, saving you from having to manually adjust parameters.
  • Mesh Analysis: Advanced users can enable and adjust various masks that give precise, localised smoothing in areas that you may not want displacement to occur.
  • Visualization Options: Extensive real-time visualization options in the viewport.

Installation

Download the HDA file and install in your houdini19.5/otls/ folder. For detailed instructions, please refer to the Houdini documentation.

Quick Start

After installing Easy Displacement Bake, all it takes to get baking is to first plug in your Low Resolution Geometry into the first input, and then your High Resolution Geometry to the second input. When both inputs are connected (or an input is changed), the Auto Scale toggle allows EasyBake to perform its own analysis of your inputs, and decide what the optimal settings should be.

Once the calculation has taken place, you will see a visualization of your bake on the mesh already. This means the bake has already taken place - and saving out your maps should be practically instant!

By default, the filename includes the <UDIM> tag. By including this tag in your filename, each UV tile is baked to its respective UDIM position and file. If you have multiple UV tiles on your low resolution geometry, and no UDIM tag specified, then the last iterable tile will be baked. You may also use the <UVTILE> tag, and both UDIM and UVTILE lower-case equivalents.

You can also take a look at the Example .hip File to see how each feature is used on 6 different use cases.

For advanced users who want to understand the tool further, Easy Displacement Bake includes wiki markup documentation in Houdini that explains each parameter in depth.

Feedback

If you have any feedback or run into issues, please feel free to open an issue on this GitHub project. I really appreciate your support!

This tool is perfect for artists who need a quick and efficient way to generate displacement maps in Houdini. Enjoy baking!

easy-displacement-bake's People

Contributors

aaronsmithtv avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.