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pubg-lobby-proxy's Issues

Game server closed connection

I am getting this while trying to use the proxy

Game server closed connection
Game client closed connection

wss://prod-live-entry.playbattlegrounds.com/userproxy?provider=steam&ticket=&playerNetId=7656119809046
3543&cc=BR&timezoneOffset=-3&clientGameVersion=3.7.33&fullClientGameVersion=3.7.33.33

in game sniffing

i have access to create a custom server and when i start the game i get a custom game id and a server IP
is there anyway to get match result? winers?

What is this error?

ubg-lobby-proxy-master\src\AssetsServer.js:47
{type: PubgRequest.TYPES.NORMAL, flags: null, arguments: []},
^
SyntaxError: Unexpected token {
at createScript (vm.js:53:10)
at Object.runInThisContext (vm.js:95:10)
at Module._compile (module.js:543:28)
at Object.Module._extensions..js (module.js:580:10)
at Module.load (module.js:488:32)
at tryModuleLoad (module.js:447:12)

PUBG does not connect

Hey, when adding

127.0.0.1 prod-live-front.playbattlegrounds.com
127.0.0.1 pctest-live-front.playbattlegrounds.com

to the windows hosts file. PUBG no longer manages to connect to the lobby and all that I see in npm running through cmd, is a single asset request calling "favicon" while your code says "Connection to game server dont exists"

How do I fix this?

How Post params work?

Packet sent by game :

image

Packet sent manually on Postman

image

getting :
{ "success": false, "error": "Timeout" }

How to send that packet:?

PUBG Update now. Unexpected server response: 403

PUBG Client error: Error: Unexpected server response: 403
at ClientRequest.req.on (C:\Users\test\Desktop\test\pubg-lobby-proxy-master\node_modules\ws\lib\websocket.js:535:5)
at ClientRequest.emit (events.js:197:13)
at HTTPParser.parserOnIncomingClient [as onIncoming] (_http_client.js:562:21)
at HTTPParser.parserOnHeadersComplete (_http_common.js:113:17)
at TLSSocket.socketOnData (_http_client.js:449:20)
at TLSSocket.emit (events.js:197:13)
at addChunk (_stream_readable.js:288:12)
at readableAddChunk (_stream_readable.js:269:11)
at TLSSocket.Readable.push (_stream_readable.js:224:10)
at TLSWrap.onStreamRead (internal/stream_base_commons.js:145:17)

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