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Advanced Visual Server Written by Unreal4. Build for Windows and Linux.

License: MIT License

C# 2.91% C++ 97.00% C 0.09%

septemservopro's Introduction

SeptemServo

Advanced Server Written by Unreal

Unreal Version: Unreal 4.21 +

septemservopro's People

Contributors

7mersenne avatar sikkey avatar

Stargazers

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Watchers

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septemservopro's Issues

server UI design

  • design UI
  • new controller actor
  • connect UI with controller
  • test in editor
  • build package
  • tag version
  • connection state

max connection test

8 speed slow
13 nearly dump

  1. divide client & server simulator
  2. check pool cleanup loop
  3. add some time sleep

server cannot detect client disconnection state

  • server cannot detect client disconnection state

Server can't release connection thread correctly when user press disconnect button.

the threads will killed after stop simulation.

  • crash: quickly press connect and disconnect. socket ptr change to 0xffffffff

test server

  • test client ui
  • test server ui
  • build client
  • build server
  • test server thread
  • test queue
  • test connect thread
  • test client thread

FConnectThread auto disconnect immediately.

LogTemp: Display: ListenerSocket: server listening
LogTemp: Display: ListenerSocket: init connection pool
client click connect*******
LogTemp: Display: ListenerSocket: connect socket ptr = 721059616 ip = 127.0.0.1:50219
LogTemp: Display: ListenerSocket: accept client ip = 127.0.0.1:50219
LogTemp: Display: FConnectThread: exit()
LogTemp: Display: FConnectThread: detect disconnect

FConnectThread auto disconnect immediately.

client ui design

  • design UI
  • new controller actor
  • connect UI with controller
  • add byte send ui
  • add class send ui
  • test in editor
  • build package
  • tag version

no pending data after send byte

LogTemp: Display: FConnectThread: no pending data!!!
LogTemp: Display: FConnectThread: no pending data!!!
LogTemp: Display: FConnectThread: no pending data!!!
LogTemp: Display: FConnectThread: no pending data!!!
LogTemp: Display: FConnectThread: no pending data!!!
LogTemp: Display: FConnectThread: no pending data!!!

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