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maplestory_in_godot's Introduction

maplestory_in_godot

godot is powerful game engine. It's nice to create 2D platform game, such as MapleStory. I am going to write some GDscript for the Maplestory Role\Mod\BGM etc, so we can use the asset for our own demo games.

welcome any issues!!

TODO

  • 将 xml 文件转化为 json 文件

    因为 godot 对 xml 文件的支持不是很好。

  • 编写 Godot MapleStory 资源库

    • 该资源库可以通过路径直接访问数据。
    • 初始化数据,构建一个树形结构,双向数据。
    • 对于 Object 对象,应该如何在 Godot 编辑呢?
      • 可以编写一个 properties ,记录资源库的 path,并且标记它的 Type 为 Object
      • 通过 Tileset 将对象先贴到编辑界面中。(最好可以做到对象的隐含数据就是 path)
  • 编写 MapleStory 动画库

    • 人物动画库
      • json 数据转动画调研。需要调研清楚 Godot 的动画模块,能不能通过数据定义动画。
      • 人物拼接算法移植
        • Godot 的节点粘贴调研
        • body、head、arm
        • face、hair
        • items
      • 人物动作播放
    • 怪物动画库
    • 场景动画库
      • 背景(可复用)
      • 地图(可编辑)
      • Object 编辑
      • BGM
    • UI 动画库
      • 对话聊天
      • NPC
  • 编写网络模块

    • 状态同步
      • 人物
        • 状态机
      • 怪物
        • 状态机
        • 怪物可以通过状态机控制,由服务端选取一个客户端进行运算。
  • 独立编写输入模块

Tips

  1. 使用 Maker2D 可以完成 Flip 操作
  2. 引入 beehave 行为树

输入模块

  1. 在编写 Player 信息的时候,发现输入模块应该需要独立抽象出来。键盘输入和网络输入对 Player 的作用应该是一致的。

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