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mcubed's Issues

Cant use a custom mods folder path

From what i see there no way for me to point the mods folder to curseforge, its only looking for .minecraft/mods.

Solution 1:
Make a Checkbox and "Path" box, if checked then use a custom path (that we can Choose with a folder prompt) so we can update modpacks or even just a folder of outdated mods (as my Mods folder is not located at /.minecraft/mods/, im using curseforge modpacks)

Solution 2: make your program look for a mods folder in the same folder as the program, if nothing found THEN default to the .minecraft mods folder. This serves as a "Portable" mode i guess.

so for now im just using the MC folder, since i dont use it anyway it can serve as a home folder for the program but moving around 100+ mods can take a bit. one of either solutions would help greatly!
PS: this was the only Mod manager that actually ran without error, great work and simplicity at its best.

Dependency error when compiling from source

When compiling from source Im getting an error while trying to fetch ferinth from here, I believe the revision is not found.

error: failed to get ferinth as a dependency of package back v0.2.0 (/home/okirshen/git/mCubed/back)

Caused by:
failed to load source for dependency ferinth

Caused by:
Unable to update https://github.com/4JX/ferinth?rev=48d3409

Caused by:
revspec '48d3409' not found; class=Reference (4); code=NotFound (-3)

this project is Skill Issued and unusable

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