3arthqu4ke / 3arthh4ck Goto Github PK
View Code? Open in Web Editor NEWUtility mod and proxy server for 1.12.2
Home Page: https://3arthqu4ke.github.io/3arthh4ck/
License: MIT License
Utility mod and proxy server for 1.12.2
Home Page: https://3arthqu4ke.github.io/3arthh4ck/
License: MIT License
add strciter rotations for 2b ๐
When you enable ESP and disable 'Player', then if you enable ShaderESP (the separate plugin) and set it to display over players, it does not display anything.
changes esp, handchams and other colors but doesn't work on skeleton, make ambience stop changing that colors like in skeleton
how tf do you do the -tweakclass thingy ive been looking at it for hours and have no clue how it works
Anvilcity does not work
Gradient crystal chams are still broken
Offhand viewmodel and animations are broken
try using offhand for place and break hand to check the animations
try moving offhand up and down using viewmodel
Clip: https://cdn.discordapp.com/attachments/966632403470794773/967393773753597962/offhand.mp4?size=4096
It would be nice if you could put the sources for the old plugins on their own repositories so people in the community can manually fix it. Especially the Baritone plugin because from what I've heard, it uses a modified version of it and it's obfuscated.
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I think you get the thing but i can explain it
in minecraft when you switch between items the item slowly appears with a delay animations module disables ( like 1.7) that and also lets you customize the swinging speed
they just...
dont work
For people that play constantiam it is very useful.
You should add it to the "Configs" folder.
CrystalChams image mode
like itemchams image mode but for crystalchams
When using Future with 3arthh4ck, the rotations are completely fucked. When sitting in a boat, you are facing backwards, when using AutoCrystal with rotations on, it dosen't rotate, you gotta look at block you want it to place at.
Very likely has to do with rotation mixins so fix your shit please and thanks.
The Viewmodel module is a bit messy when playing with Future.
"OffHand-X" Doesn't do anything at all but "MainHand-X" seems to be fine.
The "Angle-Translate" is fucked and so is the "Translate" settings.
Here is a few issues I would like to be fixed.
โข CrystalChams not working
โข Chams on Future not working when using earthhack (atleast not crystal chams)
โข In gopro336โs version there were rainbow timestamps. Please add it back. done
Also ty for making fixes for earthhack โค๏ธ
Offhand Failing sometimes at 200 ping
u need to turn off the setting to stop the chat from getting animated
if u leave the setting on and toggle off the module it will still get animated
I don't really know how to explain it. A video will hopefully make you understand .
https://streamable.com/pqlki7
I tried without earthhack and just future client and everything was fine. no lock issue. but when I use earthhack (even with no modules on) still I have this issue. I checked if I was using any future modules as well if that was breaking it. I disabled every modules on both clients and still got this issue.
and missing descriptions.
looking away or inverting where you are looking away from the player that you are attacking so your rotations flip lets you bypass ncp blockvisible check for a few placements. In this video im using antiaim in future to look away for me automatically when crystal aura is off.
this works on constantiam and raytraceanarchy
Enabling the Penis module and FakePlayer will show the penis of the FakePlayer as normal. After disabling the FakePlayer module, the FakePlayer's penis will still show.
Since predict is already present in ca can u make it so that we can manually choose predict offset/ticks
eg:- https://streamable.com/yuerkc 2 tick/offset
https://streamable.com/q177c6 10 tick/offset
viewmodel translate doesnt work
idfk why i made this list ima kms now
auto enchant pls.
big grin asked for auto enchant you shoulld add it
could you add an anchor
fr bro
AutoCrystal - timmings/Inhibit/raytracebypass
Surround - timmings/renders
AutoArmor - timmings
AutoTrap timmings/renders
Offhand - timmings
Chams - WireframeWidth
KillAura - fix kick error/some render settings/timmings
HudEditer - fix it
Are you interested in working on hud editor?
Add inhibit so the crystal aura wont place another crystal before breaking the existing one it is helpful on strict servers
future compatibility one day? ๐
Minecraft crashes on launch with 3arthh4ck installed.
https://pastebin.ubuntu.com/p/n8JynTPccZ/
As you can see, I had some mods with 3arthh4ck installed, but even without them I got the same error.
I have future client installed.
Using replay mod with this gives a different error, but it's not a big deal if there's an incompatibility between replay mod and 3arthh4ck, I just want this incompatibility between future and 3arth to be solved.
Using older versions, such as gopro's 1.3.1 version, does not crash minecraft.
Thank you for your help
not gonna post the errors use theres over 100
add a cev breaker
lol please help me
like it does absolutely nothing, doesnt even work on nonstrict servers
Is your feature request related to a problem? Please describe.
i use a different resolution and the normal gui is oversized, so i need to click on the phobosGUI module everytime i enter the clickgui and its getting annoying
Describe the solution you'd like
make it so that i can disable/enable the phobosGUI plugin module anytime i want
Image not working in playerchams
mode image isnt working in the Chams module
it works for itemchams but not for player chams
i wanna ask how do i setup modeltotem, i have the file with the fbx stuff but cant get it into the game
The .kit command still crashes future.
Some time ago I was able to use 3arth and future, but it crashed and since then I haven't been able to use it anymore
I already deleted the "earthhack" folder
I already tried it with "-noverify"
I await your response thanks.
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// My bad.
Time: 5/7/22 11:40 AM
Description: Initializing game
java.lang.ExceptionInInitializerError
at me.earth.earthhack.impl.managers.chat.CommandManager.init(CommandManager.java:100)
at me.earth.earthhack.impl.managers.Managers.load(Managers.java:80)
at me.earth.earthhack.impl.Earthhack.init(Earthhack.java:27)
at net.minecraft.client.Minecraft.handler$zzl000$initHook2(Minecraft.java:44655)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:536)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NullPointerException
at net.minecraft.network.PacketBuffer.constant$zjd000$f$I(PacketBuffer.java:47180)
at net.minecraft.network.PacketBuffer.func_150793_b(PacketBuffer.java:315)
at net.minecraft.network.PacketBuffer.func_150791_c(PacketBuffer.java:361)
at me.earth.earthhack.impl.commands.KitCommand.(KitCommand.java:249)
... 13 more
-- Head --
Thread: Client thread
Stacktrace:
at me.earth.earthhack.impl.managers.chat.CommandManager.init(CommandManager.java:100)
at me.earth.earthhack.impl.managers.Managers.load(Managers.java:80)
at me.earth.earthhack.impl.Earthhack.init(Earthhack.java:27)
at net.minecraft.client.Minecraft.handler$zzl000$initHook2(Minecraft.java:44655)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:536)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 760641904 bytes (725 MB) / 1845493760 bytes (1760 MB) up to 4294967296 bytes (4096 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Xverify:none
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.42 Powered by Forge 14.23.5.2859 Optifine OptiFine_1.12.2_HD_U_G5 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
| State | ID | Version | Source | Signature |
|:------ |:--------- |:------------ |:----------------------------- |:---------------------------------------- |
| LCHIJA | minecraft | 1.12.2 | minecraft.jar | None |
| LCHIJA | mcp | 9.42 | minecraft.jar | None |
| LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2859.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
| LCHIJA | forge | 14.23.5.2859 | forge-1.12.2-14.23.5.2859.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Chunks Flicker in and out of render
How to Reproduce:
Run 3arthh4ck 1.5.0+ without future
This happens with or without optifine
Crash Logs:
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