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Play Erlang Legacy

Home Page: https://2wolfgames.github.io/Erlang-Legacy/

License: MIT License

C# 88.51% JavaScript 4.75% Shell 5.30% Perl 1.44%
csharp flat indiegame metroidvania unity unity2d

erlang-legacy's Introduction

Github_presentation

This repository is a final Computer Engineering degree project from UdG

Click here to access the gameplay

keyboard

erlang-legacy's People

Contributors

jumalita avatar wilberquito avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar

Forkers

emreylmz4141

erlang-legacy's Issues

Continue lore

  • context
  • aventures (enemys, goals...)
    • map 1: ???
    • ...
  • specimens

Landing animation looks bad while running and jumping

When jumping while running, landing animation its weired because it moves.

Serch for the better option:

  • When running and jumping not using the land animation.
  • When running and jumping stoping a lil bit while the land animation takes time
  • Make a running land animation.

Make Ajax jump dynamically

Should has min hight distance and max hight distance. Between those values it will depen on placer long pressing.

Flatten main directories

@Jumalita m'agradaria treura la carpeta Ajax-theGame i tenir tot a primera vista del projecte, quan hagis acabat de fer els canvis i revisar la pull request diguem, per poder fer aquesta modificació.

Make basic enemy

Personaje que se mueva ciclicamente y que al tocar con Ajax le haga daño.

Ajax ha de poder golpearlo y mientras lo golpea este no le puede daño.

Sorting layers

1.Background
2 Background timemap
3 Background decorators
4 Base layer
.. Player
.. enemics
.. animacions
5 Frontal decorators
6 Foreground tilemap - decoració per davant

-hola

trola

  • Task 1
  • Task 2
    • Subtask a
    • Subtask b
  • Task 3

Add layers to differents prefabs

Each child of grid should has its own layer.

This is needed to avoid distinct correctly collisions between differents objects

image

In this image, Grass is collisionin with

Configurate camera

We need to work in logic in order to have first camera view in character in nomal state, and a complete view when there is something important happining

Change Ajax orientation

When Ajax touch this wall he changes its orientation, it seams like velocity is negative becouse of tiles
image

Refactor branches

We need at least the following 4 branches

  • main (where all logic will stay and used assets)
  • assets (branch where we save images, musics but may we not use them)
  • story
  • doc (here will go project documentation)

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