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View Code? Open in Web Editor NEWAn open-source emulator that targets RuneTek-5, client revision 667 (October 4th, 2011)
Home Page: http://2011scape.com
License: Apache License 2.0
An open-source emulator that targets RuneTek-5, client revision 667 (October 4th, 2011)
Home Page: http://2011scape.com
License: Apache License 2.0
This should use the Quest varp/varbit system properly. Ideally the system checks the state of the varbits and acts accordingly.
After changing from resizable to fixed clicking on prayer icons does nothing
Prayers should activate
Using this to keep track of issues found while experimenting with pre-existing instance code:
Video 1 (Flickering)
Video 2 (Teleing after creating instance)
Imps never teleport
Imps should teleport every ~75 seconds, with a 10% chance on each hit
Opcode | Official List | Out-Packets List |
---|---|---|
0 | music effect (level up, completing something...) | gg.rsmod.game.message.impl.MusicEffectMessage |
1 | set player option | gg.rsmod.game.message.impl.SetOpPlayerMessage |
2 | sprite on interface component | gg.rsmod.game.message.impl.IfSetSpriteMessage |
3 | accessmask (param1) | gg.rsmod.game.message.impl.IfSetEventsMessage |
4 | refresh window pane (?) | - |
5 | ground item (destroy?) | gg.rsmod.game.message.impl.IfOpenSubMessage |
6 | npc updating | gg.rsmod.game.sync.task.NpcSynchronizationTask |
7 | clan channel related (?) | - |
8 | set vertical scroll | gg.rsmod.game.message.impl.IfSetScrollVerticalMessage |
9 | item on interface | gg.rsmod.game.message.impl.IfSetObjectMessage |
10 | unlock camera | - |
11 | something with objects (model?) (chunk packet) (?) | - |
12 | something with usernames untested (?) | - |
13 | run energy | gg.rsmod.game.message.impl.UpdateRunEnergyMessage |
14 | small config | gg.rsmod.game.message.impl.VarbitSmallMessage |
15 | stop tilt/earthquake | - |
16 | full player model on interface component | gg.rsmod.game.message.impl.ObjDelMessage |
17 | echo (reads 2 ints and sends them back to the server, anti bot?) | - |
18 | full player model on interface component | - |
19 | quick chat (friend chat?) | - |
20 | set settings string | - |
21 | access mask (param2) | - |
22 | interface component animation | - |
23 | something with names untested (?) | gg.rsmod.game.message.impl.IfSetAnimMessage |
24 | keep alive | - |
25 | something with ground items untested (?) | - |
26 | stop all animations (?) | gg.rsmod.game.message.impl.UpdateZoneFullFollowsMessage |
27 | create object (?) | - |
28 | move camera | gg.rsmod.game.message.impl.LocAddChangeMessage |
29 | clan settings related (?) | - |
30 | music | - |
31 | text on coordinates (?) | gg.rsmod.game.message.impl.MidiSongMessage |
32 | set interface component string | - |
33 | camera tilt/earthquake | gg.rsmod.game.message.impl.IfSetTextMessage |
34 | something with sound (?) | - |
35 | run script related (?) | - |
36 | run script related (?) | - |
37 | full item container | gg.rsmod.game.message.impl.UpdateInvFullMessage |
38 | big config | - |
39 | something with text untested (?) | gg.rsmod.game.message.impl.VarpLargeMessage |
40 | graphics on updating chunk | - |
41 | something with text untested (?) | - |
42 | map region | - |
43 | construct face on interface component (ids from identitykit container) | gg.rsmod.game.message.impl.RebuildNormalMessage |
44 | destroy object (?) | - |
45 | set updating chunk | gg.rsmod.game.message.impl.LocDelMessage |
46 | object animation in updating chunk | gg.rsmod.game.message.impl.UpdateZonePartialFollowsMessage |
47 | ground item related (chunk packet) (?) | - |
48 | something with 'face here' | gg.rsmod.game.message.impl.ObjAddMessage |
49 | run script | gg.rsmod.game.message.impl.RunClientScriptMessage |
50 | logout 2 | - |
51 | 'global' string (reads signed short) | gg.rsmod.game.message.impl.LogoutFullMessage |
52 | minimap flag position | - |
53 | set random.dat | - |
54 | ignore list (?) | gg.rsmod.game.message.impl.VarcStringMessage |
55 | model on interface component | gg.rsmod.game.message.impl.SetMapFlagMessage |
56 | logout 1 | - |
57 | ground item (chunk packet) (?) | - |
58 | set grand exchange item status | - |
59 | projectile | - |
60 | sets aBoolean4782 of type 5 interface components, not sure what it is (?) | - |
61 | sound effect on updating chunk (?) (automatic volume i guess?) | - |
62 | window pane | gg.rsmod.game.message.impl.MapProjAnimMessage |
63 | minimap status | - |
64 | player updating | - |
65 | checks for client edits | - |
66 | see cs opcode 7101 theora/vorbis related (?) | - |
67 | chat configs | gg.rsmod.game.message.impl.IfOpenTopMessage |
68 | close interface | - |
69 | personal npc animation (?) | - |
70 | something with item containers (?) | - |
71 | something with interfaces type19 update (?) | - |
72 | sent pm | - |
73 | sound effect 2 | gg.rsmod.game.message.impl.IfCloseSubMessage |
74 | clan channel related (?) | - |
75 | item container update | - |
76 | hint icon | - |
77 | set interface RGB (reads 5 highest bit of each RGB component) | - |
78 | create ground item (chunk packet) | - |
79 | big bitconfig | - |
80 | friend list update | - |
81 | config reset (?) | - |
82 | set updating chunk and read multiple chunk updates | - |
83 | world list | gg.rsmod.game.message.impl.ObjCountMessage |
84 | change default cursor/walk here option | gg.rsmod.game.message.impl.VarbitLargeMessage |
85 | untested (some chunk packet) (?) | - |
86 | public chat | - |
87 | camera related but won't do anything (?) | gg.rsmod.game.message.impl.UpdateZonePartialEnclosedMessage |
88 | skill update | - |
89 | switch world (citadels/fight pits i guess?) untested | - |
90 | set component font | - |
91 | object animation (not a chunk packet) | gg.rsmod.game.message.impl.PublicChatMessage |
92 | quickchat related (?) | - |
93 | npc head on interface | gg.rsmod.game.message.impl.UpdateStatMessage |
94 | something with objects (chunk packet) (?) | - |
95 | something with lobby? (?) | - |
96 | small config | gg.rsmod.game.message.impl.LocAnimMessage |
97 | message | - |
98 | system update related (?) | gg.rsmod.game.message.impl.IfSetNpcHeadMessage |
99 | set interface component position | - |
100 | ignore list update | - |
101 | sound effect1 | gg.rsmod.game.message.impl.VarpSmallMessage |
102 | set camera angle | gg.rsmod.game.message.impl.MessageGameMessage |
103 | something with players/npcs/gfx (?) | gg.rsmod.game.message.impl.UpdateRunWeightMessage |
104 | display other players full model on interface componenet, requires a hash of their name or it won't show | - |
105 | sets a var of interface component used in cs opcode 6705, but opcode never called when testing around (?) | - |
106 | 'global' small config | gg.rsmod.game.message.impl.SynthSoundMessage |
107 | big 'global' config | - |
108 | see cs opcode 7100 theora/vorbis related (?) | gg.rsmod.game.message.impl.MapAnimMessage |
109 | player head on interface | - |
110 | something with interfaces type13 update (?) | - |
111 | something with text untested (?) | gg.rsmod.game.message.impl.VarcSmallMessage |
112 | show/hide interface component | gg.rsmod.game.message.impl.VarcLargeMessage |
113 | clan chat (?) | - |
114 | sound effect2 on updating chunk (auto volume?) (chunk packet) (?) | gg.rsmod.game.message.impl.IfSetPlayerHeadMessage |
115 | receive pm | - |
116 | sound effect2 (simpler version of packet 78) | - |
117 | interface component rotation/zoom | gg.rsmod.game.message.impl.IfSetHideMessage |
118 | some global flag for npcs (?) | - |
119 | something with attack option position (?) | - |
120 | system update | - |
121 | something with chat/mute (?) | gg.rsmod.game.message.impl.SynthSoundRepeatMessage |
122 | point camera at coordinates | - |
123 | construct map region | - |
124 | reverse dns lookup and set on lobby | - |
125 | something with interfaces type18 update (?) | gg.rsmod.game.message.impl.UpdateRebootTimerMessage |
126 | quick chat (clan chat?) | - |
127 | play cutscene from idx35 | - |
128 | somehing with text untested (?) | - |
129 | chat config related (?) | - |
130 | set friend server connecting state | - |
131 | something with idx36 and interface componenets (?) | - |
132 | something with interfaces untested (?) | - |
133 | something with text untested (?) | - |
134 | openjs (javascript?) | - |
135 | 'global' string (reads unsigned short) | - |
136 | see cs opcode 7102 theora/vorbis related (?) | - |
137 | reset sound | - |
138 | social network related (facebook) | - |
139 | something with running clientscripts (?) | - |
140 | some new kind of config, values can be ints, longs and strings see clientscript opcodes 106+ish, bitconfig definitions of these idx2 container 47 | - |
141 | destroys config array | - |
142 | init config array | - |
143 | set int | - |
144 | set string | - |
Stats, health and prayer points should restore or decrease if they are not at their actual level.
I will attach the LoginDecoder process from RedRune666 for a reference.
Prioritizing Hero's guild to improve player travel. Not being able to recharge skills necklace and glories has been making travel extremely time consuming and expensive.
Summoning Potion, antifire, antipoison and energy potion functionality need to be added.
Reference to Pull Request: #486
This issue addresses all climbable objects across the world (contain climb right click options).
More specifically:
Switching from fixed mode to resizeable or vice-versa can sometimes makes the clicking events in the quest tab (quests) be gone forever for the player until a relogin happens.
Switching between gameframes wasn't supposed to break the clicking events of the quest tab.
Shortcuts need to be added to the traversable world to maintain true emulation.
vampyre
vampire
vampyre
Followup issue after #40 is merged
After lighting a log, the character sometimes doesn't move.
The character should move to the first available tile in the directions west, east, south, north.
The cause seems to be that the two unblocked directions (east and south) both return true on world.collision::isClipped
. See the Player.findWesternTile()
function. That shouldn't matter for moving after lighting a fire though.
The root of the issue is unknown at the moment, but it seems to be triggered when players move from one region to the next or teleports.
Description of the Issue:
After a player is teleported to a location, there are instances where other players in the vicinity cannot see the teleported player until a relog occurs. This behavior is notably observed when the teleportation happens while the observing player is moving away from the target location, and upon returning, the teleported player is invisible to them.
Steps to Reproduce:
Expected Behavior:
Both players should be able to see each other post-teleportation, regardless of concurrent movements during the teleportation delay.
Actual Behavior:
Player B becomes invisible to Player A until Player B relogs or potentially performs another significant action.
Possible Root Cause:
Needs a return
https://github.com/2011Scape/game/pull/504/files#diff-f4590da14e2f7e8f686cde1a30fccb64b9d33e7b7011b5b5b23f9abc510d49e4R55
if (currentStage == LostCity.ENTRANA_DUNGEON) { //TRUE
player.queue{
monkDialogue(this)
}
//ADD RETURN
}
if (currentStage > LostCity.ENTRANA_DUNGEON) {
dungeonEntrance(player)
}
else { //TRUE ALSO
player.message("Nothing interesting happens.")
}
Examples: Lumbridge chicken house, houses south of the castle in Falador.
Are the closed and open door objects mixed up?
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