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stdpatch's Issues

StdPatch.qc not found

The injector is telling me that StdPatch.qc cannot be opened causing it to close and not work

image

EXCEPTION_ACCESS_VIOLATION

Hello, when I compile my model I get this error which means that a model is too heavy, however with your compiler I can bypass it but it doesn't work I don't understand.

Vertice: 89.161
Edge : 171,974
Faces : 113,079
Triangles: 113,079

Compiling "male_01.qc" ...
Output from compiler "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\bin\StdInjector.exe":
StudioMdl Patcher 2.3.0 is started.
Code by Alexander B. (2010kohtep) special for RED_EYE.

  qdir:    "c:\users\bkebe\desktop\zékalia as\"
  gamedir: "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\"
  g_path:  "male_01.qc"
  Building binary model files...
  Working on "male_01.qc"
  SMD MODEL male_01_reference.smd
  VTA MODEL male_01_01.vta
  SMD MODEL casque.smd
  SMD MODEL casquette.smd
  SMD MODEL kepi.smd
  SMD MODEL respirateur.smd
  SMD MODEL masque_chirugical.smd
  SMD MODEL visiere_haut.smd
  SMD MODEL visiere_bas.smd
  SMD MODEL nvg_haut.smd
  SMD MODEL nvg_bas.smd
  SMD MODEL oreillette.smd
  SMD MODEL chemise_noir.smd
  SMD MODEL chemise_blanche.smd
  SMD MODEL gilet.smd
  SMD MODEL gilet_2.smd
  SMD MODEL poches_gilet.smd
  SMD MODEL ptt.smd
  SMD MODEL glock.smd
  SMD MODEL holster.smd
  Exception happened and stdpatch catched it.
  		Code: 0xC0000005
  		Module: studiomdl.exe
  		Base: 0x00A00000
  		Address (A) - 0x00A13193
  		Address (R) - 0x00013193
  ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
  ERROR: Aborted Processing on 'lp/zekalia/male_securite_01.mdl'
CROWBAR: Deleted empty temporary compile folder "F:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\models\lp".

... Compiling "male_01.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.74: "C:\Users\bkebe\Desktop\Zékalia AS\male_01.qc" finished.

$walkframe limit increase

Current limit for $walkframe is constricted to 64, most games use locomotion to determine how a model should move relative to their origin point. So, having a model with 300 frames, should have 300 walkframes to account for all the movement associated to it. Current engines use "accumulated motion" which is taken from the animation itself, Source engine is the only engine that still uses this AIDS method of locomotion. I'd love to get it increased to like 512 or something of the sort.

On a side note, I've had numerous problems with installation for this. It's supposed to overwrite my studiomdl if I'm not mistaken, but it doesn't seem to do that. So I still get problems trying to compile my models. The stdinjector.exe and the DLL with it are both in my bin folder with the studiomdl.exe file, is this in the wrong location? Should I be doing something different? Instructions are a bit clear, sorry about this.

How to install?

I downloaded the StdPatch-master archive, unpacked it. Inside only folders and some files. DLL files are not there.

Bones control the weights of model vertices

hello, i'm a csgo model maker, it's like this
I recently updated my csgo-sdk
I found that the studiomdl_mod_a.exe my previous friend gave me (select this for the Model compiler in the Set Up Games option of the crowbar) can't be used. This tool allows me to compile the model with the smallest weight value on the model (also That is to say, the minimum value of the bone control vertex is below 0.05), since I updated the sdk, I can no longer compile my file as before, I would like to ask you if there is a way to modify the studiomdl file
Attach the studiomdl_mod_a I used before and the updated studiomdl version
studiomdl.zip

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