The "bin" folder contains a compiled version of the game.
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Compiling in Visual Studio:
- In CMakeLists.txt change paths
- set (CMAKE_MODULE_PATH [Urho3D sources]/CMake/Modules)
- set (ENV{URHO3D_HOME} [Urho3D compiled verison])
- CMake: all parametrs (OpenGL, static runtime, etc) must be the same as that of the engine
- Open Urho3DColorLines.sln and set "Lines" as startup project
- Build
License: Public Domain
p.s. Can not be working with the current version of the engine