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1oom is a Master of Orion (1993) game engine recreation that requires the original files to run.

License: GNU General Public License v2.0

Makefile 0.49% M4 0.79% Shell 0.14% C 98.58%
game reverse-engineering sdl2 master-of-orion sdl allegro4 strategy-game turn-based-strategy strategy turn-based game-engine remaster

1oom's Introduction

1oom

1oom aims to accurately reproduce the original DOS version of Master of Orion (1993) in a form that can be run on modern computers. 1oom is Free Software (GPLv2), see COPYING.

1 Installation

1oom requires a copy of the Master of Orion (v1.3) LBX files.

1.1 Windows, MSDOS

Simply copy the EXE and DLLs (if any) to your MOO1 directory. Alternatively copy your MOO1 LBX files to your 1oom directory. See usage_common if you prefer to use a separate directory.

1.2 Unix (Linux)

1oom requires the following libraries:

Also recommended:

Check your distribution's package manager or the library website on how to install them.

1.3 Android (DOSBox)

To play on Android you will need the 1oom executable for MSDOS, DOSBox application for Android and DPMI extension, for example CWSDPMI. You can build the 1oom executable for MSDOS using i586 DJGPP and Allegro4.

2 Configuration

See usage_common.

3 Development

See COMPILING and HACKING for more information.

4 Executables

1oom consists of a few executables:

See usage_common for common documentation.

Some ports have shorter filenames due to filesystem limitations.

5 Abbreviations

The following abbreviations appear in the documentation and code:

  • MOO1: Master of Orion 1 as represented by the v1.3 DOS binaries
  • OSG: The Official Strategy Guide (ISBN 1-55958-507-2)

6 Acknowledgements

Most of the credit for this software belongs to the progammer who authored 1oom v1.0 under the pseudonym Kilgore Trout Mask Replicant. Thank you for creating this and publishing it free and open source!

The original game Master of Orion was developed by Simtex Software and published 1993 by MicroProse. Thanks for the great game!

Thanks to Alan Emrich and Tom Hughes for documenting the game mechanics and AI decision making in great detail in the official strategy guide.

Ideas and text snippets have been taken from kyrub's unofficial patch 1.40m Readme. Thanks for the patch!

Thanks to shikadi.net for documenting the music format.

Thanks to CivFanatics forum user sargon0 for partial save game format info.

Thanks to those who contributed code, ideas or bug reports.

Some code has been pilfered from Chocolate Doom and VICE.

The files HACKING and PHILOSOPHY are based on Chocolate Doom.

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