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node-steam-tradeoffers's Introduction

Steam Trade Offers for Node.js and io.js

steam-tradeoffers is a library for Node.js and io.js written in JavaScript. It allows you to automate Steam trading using trade offers. It was designed with node-steam in mind, but does not depend on it, so you can use it separately if you can supply it with session information. Some of the methods of the library are wrappers for Steam Web API.

Note: By using this library you automatically agree to Steam API Terms of Use

Read the FAQ if you have any questions and How to contribute section before creating any pull request.

If your question is not answered here, please ask it in https://github.com/steam-forward/node-steam-forum, do not open an issue here. Issues are only for bugs and feature requests.

Installation

npm install steam-tradeoffers

Usage

Instantiate a SteamTradeOffers object...

var SteamTradeOffers = require('steam-tradeoffers');
var offers = new SteamTradeOffers();

...then setup session:

offers.setup({ sessionID: sessionID, webCookie: cookies });

This setup will automatically register and retrieve Steam API key for you.

Examples

You'll need to install node-steam in order to run the examples.

The storehouse.js file contains an example of handling incoming trade offers.

The offerbot.js is an example of making a trade offer.

On first launch both of the examples will 'crash' with error code 63. Check your email for Steam Guard code and edit an example file to add it, the run it again.

Please read the FAQ before creating an issue about examples.

Methods

The first param for all methods is an object. The second param is callback. All callbacks supplied with Error as the first argument or null if no errors occured.

setup(options[, callback])

As noted above, this method is used to setup a web session. It also tries to retrieve Web API key. If you want to operate with trade offers right after startup, do it in callback of this method.

Options:

  • sessionID is a valid web session ID. In node-steam, you can use the webSessionID event to get it.
  • webCookie is an array of cookies. In node-steam, you can use the webLogOn method to get it.
  • PIN is a Family View PIN, required if account uses Family View.

If failed to retrieve Web API key due to limited account, setup will return Access Denied error in callback, or (if no callback provided) will throw the error.

loadMyInventory(options, callback)

Loads your inventory for the given app and context. For example, use 440 and 2 for TF2 and 570 and 2 for Dota 2. The second argument to callback will be an array of item objects in case of success.

Options:

  • appId is the Steam AppID
  • contextId is the inventory context Id
  • language (optional) is the language for item descriptions
  • tradableOnly (optional) is a boolean flag that defaults to true to return tradable items only

loadPartnerInventory(options, callback)

Loads your partner inventory for the given app and context.

Options:

  • partnerSteamId is the SteamID of the trade partner
  • appId is the Steam AppID
  • contextId is the inventory context Id
  • tradeOfferId (optional) is needed to load private inventory of the trade partner for received trade offer
  • language (optional) is the language for item descriptions

makeOffer(options[, callback])

Makes a trade offer to the partner.

Options:

  • partnerAccountId or partnerSteamId, you need only one of those.
  • accessToken (optional) is a token from the public Trade URL of the partner.
  • itemsFromMe are the items you will lose in the trade.
  • itemsFromThem are the items you will receive in the trade.
  • counteredTradeOffer (optional) is the ID to a trade offer you are countering.
  • message (optional) is a message to include in the offer.

itemsFromMe and itemsFromThem both are arrays of item objects that look like this:

{
    "appid": 440,
    "contextid": 2,
    "amount": 1,
    "assetid": "1627590398"
}

If success the second param to callback will be an object with tradeofferid of the newly created trade offer.

getOffers(options, callback)

getOffer(options, callback)

The first method loads a list of trade offers, and the second loads just a single offer.

Options:

The second argument to callback will be an object that Steam Web API returns. The only thing to note is that the wrapper adds a property steamid_other with the SteamID of the trade partner to each CEcon_TradeOffer object in received trades.

declineOffer(options[, callback])

acceptOffer(options[, callback])

cancelOffer(options[, callback])

declineOffer or acceptOffer that was sent to you. cancelOffer that you sent.

Options:

  • tradeOfferId is a trade offer Id

The second argument to callback will be an object with response from Steam, but don't expect anything meaningful in it.

getOfferToken(callback)

The second argument to callback will be the offer token of the bot, extracted from its trade offer URL.

getItems(options, callback)

Options:

  • tradeId is the ID of the completed trade you want to get items for, available as a tradeid property on offers from getOffers or getOffer

The second argument to callback will be an array of items acquired in a completed trade.

How to contribute

I appreciate your time and efforts you put in your pull requests, but please follow next simple rules so your efforts wouldn't be in vain.

  1. Please consider creating an issue before doing any code. I'll do my best to implement a new feature (if it fits the library) or fix the library.

  2. If you did some research, that is great! However, please do not put the results in the code right away, create an issue.

  3. If after all you decided that you really need to push your code, please follow the existing code formatting, do not change any interfaces without need, use common sense when adding features so they won't break the existing functionality, test your code prior to submission and update README accordingly. Always do only one pull request per bug/feature.

I reserve the right to close any pull request and/or rewrite your feature or fix myself. Please note that reviewing and testing your code also takes time so your changes won't be merged immediately after submission.

Thank you.

License

The MIT License (MIT)

Copyright (c) 2013-2014 Alexey Komarov [email protected]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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