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Image doodle for Android, with functions such as undo, zoom, move, text, image, etc. Also a powerful, customizable and extensible doodle framework & multi-function drawing board. Android图片涂鸦,具有撤消,缩放,移动,添加文字,贴图等功能。还是一个功能强大,可自定义和可扩展的涂鸦框架、多功能画板。

Java 100.00%
doodle graffit edit picture handwrite draw paint painter

doodle's Introduction

该项目已经停止维护很久了,由于代码设计的问题有很多功能不方便拓展,因此仅供学习参考,建议大家了解其中原理后自行搭建自己的涂鸦库.

如果大伙要做自己的涂鸦库,我这边有几个建议可以帮您省掉不少工作:

  1. 用Bitmap作为画布,有个重要原因是便于橡皮擦功能的实现(目前doodle库没有这样做,导致透明图片擦除异常),同时也是为了其他更复杂的功能做铺垫
  2. 使用Matrix对象进行所有的变换操作,不要再愚昧地自己计算换算公式了(目前doodle就这样自己换算。。。。)
  3. 使用Gson实现数据序列化存储(目前doodle库完成没有包含这块,而且以它的设计想要再添加数据存储,会非常非常地困难。。)

希望未来有时间能继续贡献更加全面的全新涂鸦库!感谢您的支持!

Doodle

Image doodle for Android. You can undo, zoom, move, add text, textures, etc. Also, a powerful, customizable and extensible doodle framework & multi-function drawing board.

Android图片涂鸦,具有撤消、缩放、移动、添加文字,贴图等功能。还是一个功能强大,可自定义和可扩展的涂鸦框架、多功能画板。

01.gif

01 02 03

Feature 特性

  • Brush and shape 画笔及形状

    The brush can choose hand-painted, mosaic, imitation, eraser, text, texture, and the imitation function is similar to that in PS, copying somewhere in the picture. Shapes can be selected from hand-drawn, arrows, lines, circles, rectangles, and so on. The background color of the brush can be selected as a color, or an image.

    画笔可以选择手绘、马赛克、仿制、橡皮擦、文字、贴图,其中仿制功能跟PS中的类似,复制图片中的某处地方。形状可以选择手绘、箭头、直线、圆、矩形等。画笔的底色可以选择颜色,或者一张图片。

  • Undo/Redo 撤销/重做

    Each step of the doodle operation can be undone or redone.

    每一步的涂鸦操作都可以撤销。

  • Zoom, move, and rotate 放缩、移动及旋转

    In the process of doodle, you can freely zoom, move and rotate the picture with gestures. Also, you can move,rotate and scale the doodle item.

    在涂鸦的过程中,可以自由地通过手势缩放、移动、旋转图片。可对涂鸦移动、旋转、缩放等。

  • Zoomer 放大器

    In order to doodle more finely, an zoomer can be set up during the doodle process.

    为了更细微地涂鸦,涂鸦过程中可以设置出现放大器。

Usage 用法

Gradle

allprojects {
    repositories {
        ...
        maven { url 'https://jitpack.io' }
    }
}
 
dependencies {
    compile 'com.github.1993hzw:Doodle:5.5.3'
}

There are two ways to use the Doodle library:

这里有两种方式使用Doodle涂鸦库

A. Launch DoodleActivity directly (the layout is like demo images above). If you need to customize more interactions, please use another method (Way B).

使用写好的涂鸦界面,直接启动.启动的页面可参看上面的演示图片。如果需要自定义更多的交互方式,则请使用另一种方式(即B方式)。

DoodleParams params = new DoodleParams(); // 涂鸦参数
params.mImagePath = imagePath; // the file path of image
DoodleActivity.startActivityForResult(MainActivity.this, params, REQ_CODE_DOODLE);

See DoodleParams for more details.

查看DoodleParams获取更多涂鸦参数信息。

B. Recommend, use DoodleView and customize your layout.

推荐的方法:使用DoodleView,便于拓展,灵活性高,自定义自己的交互界面.

/*
Whether or not to optimize drawing, it is suggested to open, which can optimize the drawing speed and performance.
Note: When item is selected for editing after opening, it will be drawn at the top level, and not at the corresponding level until editing is completed.
是否优化绘制,建议开启,可优化绘制速度和性能.
注意:开启后item被选中编辑时时会绘制在最上面一层,直到结束编辑后才绘制在相应层级
 */
boolean optimizeDrawing = true;
DoodleView mDoodleView = new DoodleView(this, bitmap, optimizeDrawing, new IDoodleListener() {
            /*
            called when save the doodled iamge. 
            保存涂鸦图像时调用
             */
            @Override
            public void onSaved(IDoodle doodle, Bitmap bitmap, Runnable callback) {
               //do something
            }

            /*
             called when it is ready to doodle because the view has been measured. Now, you can set size, color, pen, shape, etc. 
             此时view已经测量完成,涂鸦前的准备工作已经完成,在这里可以设置大小、颜色、画笔、形状等。
             */
            @Override
            public void onReady(IDoodle doodle) {
                //do something
            }
        });

mTouchGestureListener = new DoodleOnTouchGestureListener(mDoodleView, new DoodleOnTouchGestureListener.ISelectionListener() {
    /*
     called when the item(such as text, texture) is selected/unselected.
     item(如文字,贴图)被选中或取消选中时回调
     */
    @Override
    public void onSelectedItem(IDoodle doodle, IDoodleSelectableItem selectableItem, boolean selected) {
        //do something
    }

    /*
     called when you click the view to create a item(such as text, texture).
     点击View中的某个点创建可选择的item(如文字,贴图)时回调
     */
    @Override
    public void onCreateSelectableItem(IDoodle doodle, float x, float y) {
        //do something
        /*
if (mDoodleView.getPen() == DoodlePen.TEXT) {
        IDoodleSelectableItem item = new DoodleText(mDoodleView, "hello", 20 * mDoodleView.getUnitSize(), new DoodleColor(Color.RED), x, y);
        mDoodleView.addItem(item);
} else if (mDoodleView.getPen() == DoodlePen.BITMAP) {
        IDoodleSelectableItem item = new DoodleBitmap(mDoodleView, bitmap, 80 * mDoodle.getUnitSize(), x, y);
        mDoodleView.addItem(item);
}
        */
    }
});

// create touch detector, which dectects the gesture of scoll, scale, single tap, etc.
// 创建手势识别器,识别滚动,缩放,点击等手势
IDoodleTouchDetector detector = new DoodleTouchDetector(getApplicationContext(), mTouchGestureListener);
mDoodleView.setDefaultTouchDetector(detector);

// Setting parameters.设置参数
mDoodleView.setPen(DoodlePen.TEXT);
mDoodleView.setShape(DoodleShape.HAND_WRITE);
mDoodleView.setColor(new DoodleColor(Color.RED));

When turning off optimized drawing, you only need to call addItem(IDoodleItem) when you create it. When you start optimizing drawing, the created or selected item needs to call markItemToOptimizeDrawing(IDoodleItem), and you should call notifyItemFinishedDrawing(IDoodleItem) when you finish drawing. So this is generally used in code:

当关闭优化绘制时,只需要在创建时调用addItem(IDoodleItem);而当开启优化绘制时,创建或选中的item需要调用markItemToOptimizeDrawing(IDoodleItem),结束绘制时应调用notifyItemFinishedDrawing(IDoodleItem)。因此在代码中一般这样使用:

// when you are creating a item or selecting a item to edit
if (mDoodle.isOptimizeDrawing()) {
   mDoodle.markItemToOptimizeDrawing(item);
} else {
   mDoodle.addItem(item);
}

...

// finish creating or editting
if (mDoodle.isOptimizeDrawing()) {
   mDoodle.notifyItemFinishedDrawing(item);
}

Then, add the DoodleView to your layout. Now you can start doodling freely.

把DoodleView添加到布局中,然后开始涂鸦。

Demo 实例

Here are other simple examples to teach you how to use the doodle framework.

  1. Mosaic effect 马赛克效果

  2. Change text's size by scale gesture 手势缩放文本大小

More...

Now I think you should know that DoodleActivity has used DoodleView. You also can customize your layout like DoodleActivity. See DoodleActivity for more details.

现在你应该知道DoodleActivity就是使用了DoodleView实现涂鸦,你可以参照DoodleActivity是怎么实现涂鸦界面的交互来实现自己的自定义页面。

DoodleView has implemented IDoodle.

DoodleView实现了IDoodle接口。

public interface IDoodle {
...
    public float getUnitSize();
    public void setDoodleRotation(int degree);
    public void setDoodleScale(float scale, float pivotX, float pivotY);
    public void setPen(IDoodlePen pen);
    public void setShape(IDoodleShape shape);
    public void setDoodleTranslation(float transX, float transY);
    public void setSize(float paintSize);
    public void setColor(IDoodleColor color);
    public void addItem(IDoodleItem doodleItem);
    public void removeItem(IDoodleItem doodleItem);
    public void save();
    public void topItem(IDoodleItem item);
    public void bottomItem(IDoodleItem item);
    public boolean undo(int step);
...
}

Framework diagram 框架图

structure

Doodle Coordinate 涂鸦坐标

coordinate

Extend 拓展

You can create a customized item like DoodlePath, DoodleText, DoodleBitmap which extend DoodleItemBase or implement IDoodleItem.

实现IDoodleItem接口或基础DoodleItemBase,用于创建自定义涂鸦条目item,比如DoodlePath, DoodleText, DoodleBitmap

You can create a customized pen like DoodlePen which implements IDoodlePen.

实现IDoodlePen接口用于创建自定义画笔pen,比如DoodlePen

You can create a customized shape like DoodleShape which implements IDoodleShape.

实现IDoodleShape接口用于创建自定义形状shape,比如DoodleShape

You can create a customized color like DoodleColor which implements IDoodleColor.

实现IDoodleColor接口用于创建自定义颜色color,比如DoodleColor

You can create a customized touch gesture detector like DoodleTouchDetector(GestureListener) which implements IDoodleTouchDetector.

实现IDoodleTouchDetector接口用于创建自定义手势识别器,比如DoodleTouchDetector

Others

The developer 开发者

[email protected]

[email protected]

Q&A Doodle-涂鸦交流群 6762102

欢迎大家访问我的博客,以便获取更多关于Doodle的文章哦.

《Android涂鸦画板原理详解——从初级到高级(一)》

《Android涂鸦画板原理详解——从初级到高级(二)》

《涂鸦框架的优化——解决绘制时的卡顿问题,纵享丝滑》

License

MIT License

Copyright (c) 2018 huangziwei

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

doodle's People

Contributors

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doodle's Issues

doodle.save

save只允许调用一次 有点不符合实际情况吧

DoodleActivity的315行的mSize没做空检查,在移动的时候会crash

2019-02-15 10:49:06.521 20992-20992/cn.hzw.doodledemo E/AndroidRuntime: FATAL EXCEPTION: main
Process: cn.hzw.doodledemo, PID: 20992
java.lang.NullPointerException: Attempt to invoke virtual method 'float java.lang.Float.floatValue()' on a null object reference
at cn.hzw.doodle.DoodleActivity$2.onSelectedItem(DoodleActivity.java:315)
at cn.hzw.doodle.DoodleOnTouchGestureListener.onSingleTapUp(DoodleOnTouchGestureListener.java:269)
at cn.forward.androids.TouchGestureDetector$OnTouchGestureListenerProxy.onSingleTapUp(TouchGestureDetector.java:165)
at android.view.GestureDetector.onTouchEvent(GestureDetector.java:640)
at cn.forward.androids.TouchGestureDetector.onTouchEvent(TouchGestureDetector.java:86)
at cn.hzw.doodle.DoodleView$DoodleViewInner.onTouchEvent(DoodleView.java:1073)
at cn.hzw.doodle.DoodleView.dispatchTouchEvent(DoodleView.java:185)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2963)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2650)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2963)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2650)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2963)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2650)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2963)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2650)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2963)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2650)
at android.view.ViewGroup.dispatchTransformedTouchEvent(ViewGroup.java:2963)
at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:2650)
at com.android.internal.policy.DecorView.superDispatchTouchEvent(DecorView.java:448)
at com.android.internal.policy.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1828)
at android.app.Activity.dispatchTouchEvent(Activity.java:3356)
at com.android.internal.policy.DecorView.dispatchTouchEvent(DecorView.java:410)
at android.view.View.dispatchPointerEvent(View.java:11975)
at android.view.ViewRootImpl$ViewPostImeInputStage.processPointerEvent(ViewRootImpl.java:4871)
at android.view.ViewRootImpl$ViewPostImeInputStage.onProcess(ViewRootImpl.java:4682)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:4213)
at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:4266)
at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:4232)
at android.view.ViewRootImpl$AsyncInputStage.forward(ViewRootImpl.java:4359)
at android.view.ViewRootImpl$InputStage.apply(ViewRootImpl.java:4240)
at android.view.ViewRootImpl$AsyncInputStage.apply(ViewRootImpl.java:4416)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:4213)
at android.view.ViewRootImpl$InputStage.onDeliverToNext(ViewRootImpl.java:4266)
at android.view.ViewRootImpl$InputStage.forward(ViewRootImpl.java:4232)
at android.view.ViewRootImpl$InputStage.apply(ViewRootImpl.java:4240)
at android.view.ViewRootImpl$InputStage.deliver(ViewRootImpl.java:4213)
at android.view.ViewRootImpl.deliverInputEvent(ViewRootImpl.java:6780)
at android.view.ViewRootImpl.doProcessInputEvents(ViewRootImpl.java:6752)
at android.view.ViewRootImpl.enqueueInputEvent(ViewRootImpl.java:6713)
at android.view.ViewRootImpl$WindowInputEventReceiver.onInputEvent(ViewRootImpl.java:6888)
at android.view.InputEventReceiver.dispatchInputEvent(InputEventReceiver.java:253)
at android.os.MessageQueue.nativePollOnce(Native Method)
at android.os.MessageQueue.next(MessageQueue.java:331)
at android.os.Looper.loop(Looper.java:149)
at android.app.ActivityThread.main(ActivityThread.java:6701)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.Zygote$MethodAndArgsCaller.run(Zygote.java:246)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:783)

同样的涂鸦,保存涂鸦图片在不同设备上生成的图片大小差别很大

红米5plus 生成涂鸦后图片变化很小,只比原图增大几十k, 但是在一加的一款,同样的涂鸦生成图片翻倍了,多次涂鸦出现300k -600k-1.2m-2.4m, 其他测试机单次涂鸦会出现不同大小的增大,多次涂鸦每次增幅基本相同,测试后发现图片放大后生成的图片尺寸和手机屏一致,生成涂鸦后bitmap,和手机屏幕分辨率有关??

增加marker

如果我想给当前的view点击事件后显示marker热区也需要绘制上去吗,我根据view点击位置弹出PopWindow发现位置对应不上

我想直接插入图片,要如何使用

尝试过重写DoodleBitmap,但是重写之后绘制的位置和大小和原图不一致
@OverRide
public void onDraw(Canvas canvas) {
if (bitmap == null) {
return;
}
// paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));
//画图片,和旋转角度
Matrix matrix = new Matrix();
matrix.postRotate(rotate);
matrix.postTranslate(mStartX, mStartY);
canvas.drawBitmap(bitmap, matrix, mPaint);
}

手写不实时显示

大佬, 我将DoodleView 添加到ScrollView中,手写之后必须手指离开屏幕才会显示出来,但是如果我将DoodleView父控件的高度 设置的比较小就会实时显示,如果设置的较大又不实时显示了,请问是什么原因啊

doodle

提交save 后调用 clear 会把保存过的涂鸦item 清理掉
如果想取消编辑模式下item的操作 该怎么做

似乎少了几个工具类

错误: 程序包cn.forward.androids.utils不存在
import cn.forward.androids.utils.StatusBarUtil;
import cn.forward.androids.utils.Util;
之类

怎么获取新增图片信息

安卓小白,项目需要集成doodle,现在是通过方式一 DoodleActivity.startActivityForResult(ImagePreviewActivity.this, params, REQ_CODE_DOODLE)调用
但是不知道如何在涂鸦完毕点击确定后取到保存的新图信息并返回,不知道您能不能指点下

请问多选如何实现

手指画一个区域,把这个区域内的对象全部选中,可以做移动或者缩放操作,请问支持吗?或者如何扩展,请大神指导,多谢

文档写错了吧

DoodleView mDoodleView = new DoodleView(this, bitmap, optimizeDrawing, new IDoodleListener()
参数写错了。

如何限制图片拖动的范围

你好,我把mMinScale设置成了1,在编辑模式下,如果没有mSelectedItem,可以拖动图片到手机屏幕外,然后会有动画弹回来。问下能不能限制这个拖动?

我尝试,在DoodleOnTouchGestureListener类的onScroll方法中,注释掉 mDoodle.setDoodleTranslation调用,发现放大后也不能移动了,是不是在这里判断滑动的偏移就可以?我经常把这些坐标关系搞混..麻烦作者帮忙分析个思路

非常感谢这个强大的库orz

请问橡皮擦画笔如何使用

感谢你的优秀项目,我有几个疑问想请教:

  1. 请问橡皮擦画笔如何使用?
    直接设置doodleView.setPen(DoodlePen.ERASER)不起效果,
    然后参考了MosaicDemo的马赛克画笔,发现需要使用doodleView.setColor()才行。
    我尝试doodleView.setColor(null)但是crash了,不知道橡皮擦是否需要调用这个方法,参数该如何设置。

  2. 如何使图片和View一样大?
    我想图片拉伸成和手机屏幕一样的大小,就像ImageView的scaleType设置为fitXY

透明橡皮擦

DoodleView:
if (mBitmap.getConfig() != Bitmap.Config.RGB_565) {
// 如果位图包含透明度,则可能会导致橡皮擦无法对透明部分进行擦除
LogUtil.w(TAG, "the bitmap may contain alpha, which will cause eraser don't work well.");
}
DoodlePen:
@OverRide
public void config(IDoodleItem item, Paint paint) {
if (this == DoodlePen.COPY || this == DoodlePen.ERASER) {
IDoodle doodle = item.getDoodle();
if ((item.getColor() instanceof DoodleColor)
&& ((DoodleColor) item.getColor()).getBitmap() == doodle.getBitmap()) {
// nothing
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
} else {
item.setColor(new DoodleColor(doodle.getBitmap()));
}
}
}

往左旋转,出现一些莫名bug

往左旋转,我只把旋转的方法由+90度,改为-90,旋转后图片出现先放大后缩小,一闪,左右没有铺满,双指上划图片消失,涂鸦图片乱跑。。。莫名的问题,基本没改作者代码

serializable

hi
How get doodleView.getAllItem(); list as serializable?

如何判断在图片区域外黑色背景上涂鸦??

RectF picBound = mDoodle.getDoodleBound(); 图片在画布上的矩形区域?? 滑动的时候:Boolean containPoint = picBound.contains(mDoodle.toX(((mTouchX + mLastTouchX) / 2)), mDoodle.toY((mTouchY + mLastTouchY) / 2)); 把屏幕触摸点映射到图片上,去判断是否在图片区域外黑色背景色涂鸦,可以吗? 目的是实现 只要有一个点在图片上,撤销按钮就可点击,否则在黑色区区涂鸦不可点击

我测试一些图片宽大于高,背景区域涂鸦轨迹也加入撤销栈中了。

Multiple Item selection

Hi @1993hzw ,
currently we have the functionality to select one item at a time,
how can we select multiple items and scroll them on the canvas ?

Android8.0设备上图片旋转后继续涂鸦卡顿

DoodelViewWrapper直接加载大尺寸Bitmap时(1920*1200), 旋转奇数次时涂鸦会非常卡, 偶数次时则不会.
查看log发现在DoodleView.doDraw(Canvas canvas)的

// 绘制涂鸦后的图片
canvas.drawBitmap(mDoodleBitmap, 0, 0, null);

位置耗费很多时间

该问题目前只在8.0设备上能复现, 8.1则没有这个问题, 请问有什么解决方法吗?

提一个建议:增加一些适合于移动设备的交互形式。

比如:
添加一个图形,可以直接对图形进行按住移动,拖动缩放旋转等。(市场上大部分的图片编辑app都是这样的交互逻辑,感觉比较好)

我看作者更新了很久,确实写了很多值得学习的代码。希望在交互上优化下,让这个项目更上一层楼。
现在看起来比较适合鼠标操作。

ps:也可能是我个人感觉问题😊
很棒的项目,已经关注了。

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