Coder Social home page Coder Social logo

bugboys's Introduction

You can join the official server at: 208.115.206.186:27019

Far out in the galaxy, two species of bug-like aliens have ritualistic battles to prove the better strain. Even though they only really differ in colour, the red and blue bugs battle to the death to prove their worth. They are known as the Bug Boys

Bug Boys is a team-based PVP fortress defending game. In development for over 6 months, it's finally ready to be released to the public. You play as a bug, and your objective is to kill the enemy brain nexus while defending your own. You must employ many types of constructable buildings with special abilities in order to gain the upper hand. Coordinate with your team and take over the battlefield!

It's recommended for 4 - 32 players, but it can probably handle even more. I plan on updating the game regularly with balance changes, more buildable structures, and more maps.

Features:

Build a base fortress using over 20 types of constructable objects.
Drive/pilot 5 types of vehicles; including a helicopter dropship that multiple bugs can ride on.
Includes 4 varied maps to play on.
Fight enemy bugs using the simple but deep combat system.
Many custom models/textures immerse you in the bug world.
Employ deep RTS-style strategy with the placement of your teams structures.
Includes lua files, so you can run your own servers for the game.

In-depth Gameplay Synopsis: In the game, your main objective is to protect your home brain and attack the enemy brain. You do this by constructing stuff. Each constructable costs a certain amount of tokens, which are the main resource of the game. Tokens spawn at set locations around the maps.

At the beginning of the game, a massive wall materializes in the middle the map, giving both teams time to setup their defenses. Both teams are given 45 tokens split evenly amongst each player. After 2 minutes and 30 seconds, the wall disappears and the battle begins.

During the battle, teams need to protect their home bug brain at all costs; if a team's brain is destroyed, the enemy team wins. When a bug brain loses HP it never regenerates.

Also, if a player dies in battle, they drop up to 3 tokens, and respawn at their home base a few seconds later. Bugs are also vulnerable to water, and on water maps, they need to find creative ways across it.

If the 15 minute game timer runs out before a teams brain is destroyed, whichever team has more brain HP wins the game.

Each bug spawns with a few default abilities:

Grab: allows you to pickup certain buildable structures and move them around.
Construct: allows you to build a specified structure at the position you aim at. (Set what structure you want to build in the 'Q - Quick menu').
Zap: activates the special abilities of certain types of allied structures, allows you to get in to allied vehicles. Alternatively, it's a melee ranged attack that hurts enemy structures.
Slider: shoots a slidy explosive charge which detonates upon impacting enemy bugs, vehicles, or structures.
Airblast: knocks back nearby projectiles, enemy bugs, vehicles, and certain structures.
Recall: channels for 4 seconds, at the end of the channel you teleport back to your home spawn. Accessible in the 'Q - Quick menu' The recall is cancelled if you take damage during the channel.

Constructable object examples:

Wall: construct massive barricades to keep out enemies
Radar: reveal enemy bug locations
Destroyer Vehicle: take down enemy structures with this powerful slow moving tank
Healer: heal nearby teammates
Anti bug Sentry: keep enemy bugs away with this structure that shoots heatseeking missiles
And many more...

Here are some convars you can modify for your server: bb_var_pubmode - 0 or 1, makes it so people dont need to ready up for the game to start bb_var_gametime - how long the game should go on. bb_var_setuptime - how much time teams should have to setup defenses bb_var_startingtokens - how many tokens the teams should start with (split amongst each player) Just restart the map after changing these.

bugboys's People

Contributors

commandernz avatar maurits150 avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.