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0xspawn's Issues

Death event fatal field is moved

When receiving the data argument, the fatal field is moved to index 6 but on another machine is not moved and stay where it was index 4

local isDead = data[4] == 1

The issue is there is no clear docs for it as the event is originated from the game itself not FiveM, FiveM just forward this to us. I don't want to commit a change to use 6th index unless if I am positive about the underlaying change.

Discord Post where originally reported
Ref, where it uses the 6th index
Ref, where it uses the 4th index

Model is not changed when respanwed

Model is not changed when respawning with a new
model. I am not sure if this issue is related
to original spawnmanager resource as we use
its api to spawn the player.

maybe related: onesync is off

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