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View Code? Open in Web Editor NEWTetris game implementation designed for use on embedded platforms
License: MIT License
Tetris game implementation designed for use on embedded platforms
License: MIT License
I'm going to try out issues for bug resolution just to get the hang of it.
So far, this seems to happen most with I_PIECE, but idk if that's a necessary part of it.
game.log from a game where this happened:
Global piece locations are: {[24, 7] [25, 7] [26, 7] [27, 7] }
Gravity tick activated systime=200069, last tick=16: piece moved down
display_board()
display_board()
display_board()
display_board()
display_board()
display_board()
display_board()
display_board()
Global piece locations are: {[25, 7] [26, 7] [27, 7] [28, 7] }
Gravity tick activated systime=400097, last tick=200069: piece moved down
display_board()
display_board()
display_board()
display_board()
display_board()
display_board()
display_board()
display_board()
Global piece locations are: {[26, 7] [27, 7] [28, 7] [29, 7] }
Gravity tick activated: move down failed
Piece stopped falling at loc row=26, col=7
check_and_clear: checking row 26
check_and_clear: checking row 27
check_and_clear: checking row 28
check_and_clear: checking row 29
smallest value in array {26, 28, 29, } is 26!
clearing 3 rows with top_row=26
Score updated for 3 lines cleared. Score = 4300, Level = 3 Lines cleared since last level=2
Global piece locations are: {[1, 9] [2, 8] [2, 9] [3, 8] }
Gravity tick activated: move down failed
Piece stopped falling at loc row=1, col=8
check_and_clear: checking row 1
check_and_clear: checking row 2
check_and_clear: checking row 2
check_and_clear: checking row 3
smallest value in array {2, 2, } is 2!
clearing 2 rows with top_row=2
Score updated for 2 lines cleared. Score = 5200, Level = 3 Lines cleared since last level=4
game over detected, returning false from tg_tick
Deallocating tetris game
The first sign of a problem is that "Gravity tick activated" line - for some reason it thinks it can't move the piece down when it's at the top of the board, and that causes the crash.
That print statement is in check_do_piece_gravity()
, but the source of the problem has to be at/near check_valid_move(tg, T_DOWN)
.
I'm testing out using issues to track bugs as I fix them. This is another one of those
Running test_tetris through valgrind, the result is:
$ valgrind --track-origins=yes ./build/test_tetris
==341505== Memcheck, a memory error detector
==341505== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==341505== Using Valgrind-3.18.1 and LibVEX; rerun with -h for copyright info
==341505== Command: ./build/test_tetris
==341505==
==== RUNNING UNIT TESTS ON TETRIS =====
[path]/tetrisgame/test/suite_1.c:476:test_checkValidMove:PASS
[path]/tetrisgame/test/suite_1.c:477:test_T_testPieceRotate:PASS
[path]/tetrisgame/test/suite_1.c:478:test_clearRows:PASS
[path]/tetrisgame/test/suite_1.c:479:test_checkSpawnNewPiece:PASS
[path]/tetrisgame/test/suite_1.c:482:test_arr_helpers:PASS
Config loaded from ./test/files/gamestate-full-row-not-detected.ini!
==341505== Conditional jump or move depends on uninitialised value(s)
==341505== at 0x10DEA2: val_in_arr (tetris.c:646)
==341505== by 0x10DBDF: check_and_clear_rows (tetris.c:527)
==341505== by 0x10A9E6: test_clearRowsDumpedGame_1 (suite_1.c:269)
==341505== by 0x110F71: UnityDefaultTestRun (unity.c:2202)
==341505== by 0x10B5E2: main (suite_1.c:483)
==341505== Uninitialised value was created by a stack allocation
==341505== at 0x10DB2F: check_and_clear_rows (tetris.c:502)
==341505==
[path]/tetrisgame/test/suite_1.c:483:test_clearRowsDumpedGame_1:PASS
Config loaded from ./test/files/gamestate-J-lined-up-dbl-clear.ini!
==341505== Conditional jump or move depends on uninitialised value(s)
==341505== at 0x10DEA2: val_in_arr (tetris.c:646)
==341505== by 0x10DBDF: check_and_clear_rows (tetris.c:527)
==341505== by 0x10DDFC: check_and_spawn_new_piece (tetris.c:609)
==341505== by 0x10AD27: test_clearRowsDumpedGame_2 (suite_1.c:325)
==341505== by 0x110F71: UnityDefaultTestRun (unity.c:2202)
==341505== by 0x10B600: main (suite_1.c:484)
==341505== Uninitialised value was created by a stack allocation
==341505== at 0x10DB2F: check_and_clear_rows (tetris.c:502)
==341505==
[path]/tetrisgame/test/suite_1.c:484:test_clearRowsDumpedGame_2:PASS
-----------------------
7 Tests 0 Failures 0 Ignored
OK
==341505==
==341505== HEAP SUMMARY:
==341505== in use at exit: 36 bytes in 2 blocks
==341505== total heap usage: 14 allocs, 12 frees, 17,756 bytes allocated
==341505==
==341505== LEAK SUMMARY:
==341505== definitely lost: 36 bytes in 2 blocks
==341505== indirectly lost: 0 bytes in 0 blocks
==341505== possibly lost: 0 bytes in 0 blocks
==341505== still reachable: 0 bytes in 0 blocks
==341505== suppressed: 0 bytes in 0 blocks
==341505== Rerun with --leak-check=full to see details of leaked memory
==341505==
==341505== For lists of detected and suppressed errors, rerun with: -s
==341505== ERROR SUMMARY: 3 errors from 2 contexts (suppressed: 0 from 0)
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