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hs2vr's Issues

Issue with subtitles

Subtitles during H-Scenes appear almost completely off screen. Only from the second set of subtitles and onwards. Also looks like the font of the subtitles in said sets is so extremely oversized that only pixels can be seen.

Does not work in character creation or character selection mode - game breaking.

No GUI in character creation mode.
No GUI when trying to select characters in story mode.

It makes the game unplayable.

Only known workaround is to select the host character, and then use hack to replace character.

This mod is a far better VR implementation compared to the native VR mode - please look into fixing this game stopping issue.

Thank you.

Port AI-Shoujo VR mod to Honey Select 2

Honey Select 2 doesn't have a VR mode yet and who knows when Illusion is going to release the promised VR mode. Porting the AI-Shoujo VR mod to HS2 is probably quicker.

@Ooetksh Would it be possible for you to share your VR mod for AI-Shoujo? I tried taking your Koikatsu mod as a starting point but porting from AIS would be much simpler I assume.

POV mode angle fix (seated mode)

wish the pov mode head angle actually aline with the world, for example, I go pov mode and the character is looking down, so I'm facing forward but forward is the ground, hopefully, there will be a camera angle reset button for the seated mode to make sure the floor is actually on the side of the floor

Fix bugs

  • Allow running without VR
  • Fix camera orientation at start of scene
  • Check default settings (e.g., IPD)
  • Disable screen mirroring
  • Update readme
  • Add release
  • POV toggle
  • Remove bloom from UI
  • Disable mirrors (look for cameras like 'Mirror Refl Camera id454258)
  • Show blank screen during scene transitions to prevent seizure-inducing flicker

Add play tool

Currently control in H-Scenes only uses the right controller and is limited to faster/slower and the 'jump to finish' mechanic. Move that to a separate play tool and add the different finish options.
Also see if the PlayHome interactions can be ported.

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