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Gestire le collisioni inserimento oggetto / muri

Quandi si inserisce un oggetto uso la normale della mesh che punto al momento con il mouse per dare un po' di offset all'oggetto da inserire.
Purtroppo però riesco così a trovare una normale sola e quindi, per esempio, anche se l'oggetto da inserire viene normalmente spostato in avanti correttamente, può comunque "inabissarsi" verso il basso (o un secondo lato) se siamo vicino agli spigoli della stanza.

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