Kotlin Multiplatform dev
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License: Apache License 2.0
Kotlin Multiplatform dev
Target archetecture:
powerpc64le
Added sdks from Xcode 15.0.1
. Think the only projects depending on build-env
are mine, so would be good to get the naming right now. Need to migrate current macos.base
, macos.aarch64
and macos.x86_64
to macos-lts.*
terminology such that a new image with a more recent version of MacOSX
sdk can be created.
So, macos.base
and android.base
are building off of linuc-libc.base
. Android is simply unpacking the ndk and using the prebuilt clang which has its own libc
that it uses (not even using 2.23
), and it limits the macos.base
because of being limited to using llvm 15 (macos also statically links it's own version of libc, so it's not even using 2.23
).
Should have a wholly separate base image for clang compilers that is based off of debian:bullseye-slim
and just take the hit on the additional 500mb in packages. This would be the case anyway for supporting musl
and freebsd
because all of the cross-compilers are definitely not stable and we'd want to compile against older versions, so.
darwin.base
image is simply building apple clang. The only necessary OSXCROSS
environment variables are for the commit hash. Move them to macos.base
In order to build apple-tapi
1300.6.5
, need gcc
>= 8+
See tpoechtrager/apple-libtapi#35
The linux-libc.base
image's gcc
version is 5.4.0
Adding a darwin.base
layer which only builds apple clang (not osxcross) will allow for supporting ios
Need to checkout https://github.com/richfelker/musl-cross-make
Or just use alpine as the base image (which would be sad as that'd be about 600MB that cannot be reused via the linux-libc.base
image)
Target architectures:
aarch64
x86
x86_64
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