1 - Add the SpriteShadows Script onto any gameObject with a sprite renderer
2 - Enable / Disable Shadows
3 - Enable Motions Vectors for Motion Blur / Temporal Antialiasing effects
4 - Use Context-Menu to apply changes (they'll also be applied on Start)
ltmx / unity-sprite-shadows Goto Github PK
View Code? Open in Web Editor NEWEnables Shadows For Sprites - And Motion Vectors In Unity
License: MIT License