Coder Social home page Coder Social logo

deform's Introduction

Header

Unity Version GitHub PRs Welcome

Twitter Discord

A fully-featured deformer system for Unity. Deform is multi-threaded with the Job System, compiled with Burst and calculations are done using the Mathematics library.

Features

✔️ Lightning fast!

✔️ Fully multi-threaded!

✔️ 40+ deformers!

✔️ Meshes can be saved!

✔️ Easily extendable!

✔️ Works in worldspace!

✔️ Custom editors and handles!

You can find all the deformers here, and all their editors here.

FAQ

Does Deform work with the new prefab system?

Yes. Deform works seamlessly with nested prefabs and prefab variants.

Do deformers have to be on the object they are deforming?

No. Because deformables require deformers be added manually, they can be anywhere in the scene and on any game object.

Can deformables share deformers?

Yes. You can create a single deformer and add it to multiple deformables.

How do deformables handle instancing?

Each deformable has it's own unique mesh. Duplicating and instantiating deformables shouldn't cause any issues.

Limitations

Deform runs on the CPU. While it is incredibly fast, you should not expect to get performance comparable to vertex shaders. Because meshes are modified on the CPU each mesh has to be unique. From what I understand, this means each mesh will require a new draw call. Deform is not meant to be used at a massive scale. If you need to deform an entire world, tons of meshes, or an incredibly high poly model use vertex shaders.

tldr: Use shaders if you need speed, use Deform if you need modularity and ease-of-use.

Acknowledgments

Author's Note

Thanks so much for checking out Deform! It's been my passion project since 2016 and has undergone 4 rewrites! For a long time I planned to charge money for this tool, but I've decided to release it for free for a few reasons:

  1. I'm self-taught and still quite young. I take pride in this, but it's made it hard to "get a foot in the door". I don't have a college to help me get an internship or a degree to vouch for my skill so I need to show my programming prowess by making badass projects. I could sell Deform but I see that as a short-term solution. My long-term goal is to make awesome tools for an awesome company. Making my projects free and open-source is the best way to get my code in the hands of a possible employer.
  2. I wouldn't have been able to make this tool if the game-dev community wasn't so supportive. I want to give back to the community in some way.
  3. Now that it's open-source other people can contribute to the project! I think Deform is awesome right now, but there's always room for improvement and I'm excited to see what cool stuff people want to add!

If you work at, or know an awesome studio that is looking for a developer, please reach out!

email | twitter | website

If you like Deform, please consider donating!

Donate Donate Itch


Example GIFs

deform's People

Contributors

keenanwoodall avatar vertxxyz avatar

Watchers

 avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.