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An emulator, assembler, and disassembler for the Sega Game Gear

License: MIT License

C 93.70% Assembly 1.65% Makefile 0.46% Python 3.60% Shell 0.01% C++ 0.57%
assembler c disassembler emulator game-gear-emulator sega-game-gear z80

crater's People

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ggdover 00mjk

crater's Issues

save data not initialised to zero?

ROM: Magical Puzzle Popils

game says backup data is initialised.
edit mode should display a blank canvas ready for a level to be built.
but it displays random tiles.
if I scroll through the 30 editor slots, the game will crash due to the random data.

Have also tried initialising the save data from the game options screen.

screen shot 2017-07-11 at 20 04 07

screen shot 2017-07-11 at 20 04 17

disassembly to show strings as is (rather than hex)?

edit: I see this is already on your roadmap

I'm not familiar enough with GG or Z80, but could the disassembler present (some) data as strings?

at the end of Magical Puzzle Popils.gg there are a bunch of English strings, and some elsewhere. Would be great if these could be displayed as is. Even better if it could display the Japanese text, but that seems to use an encoding I'm not familar with.

Disassembly only does first 4KB of data?

disassembly seems to only go as far as $0FE for some reason?

2421:	ld	(bc), a					; $0FFD:       02
2422:	ld	bc, $0E00				; $0FFE:       01 00 0E
2423: .byte $0D $0C $0B $0A $09 $08 $07 $07 $06 $05 $04 $03 $02 $01 $00 $0F	; $1001
2424: .byte $0E $0D $0C $0B $0A $09 $08 $07 $06 $05 $04 $03 $02 $01 $00 $2A	; $1011

Magical Puzzle Popils.asm.txt

;; GAME GEAR ROM DISASSEMBLY
;; File: Magical Puzzle Popils.gg
;; Generated on Wed Jul 12, 2017 at 11:30:37 by crater 0.1.dev0
;; ----------------------------------------------------------------------------

.rom_size	"128 KB"	; $20000 bytes in 8 banks
.rom_header	$7FF0
.rom_checksum	off
.rom_product	48017		; Tengen/Time Warner
.rom_version	0
.rom_region	6		; GG Export
.rom_declsize	$F		; 128 KB

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