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白夜's Projects

cs2lua icon cs2lua

CSharp代码转lua,适用于使用lua实现热更新而又想有一个强类型检查的语言的场合

egameplay icon egameplay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

gameproject3 icon gameproject3

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

it_book icon it_book

本项目收藏这些年来看过或者听过的一些不错的常用的上千本书籍,没准你想找的书就在这里呢,包含了互联网行业大多数书籍和面试经验题目等等。有人工智能系列(常用深度学习框架TensorFlow、pytorch、keras。NLP、机器学习,深度学习等等),大数据系列(Spark,Hadoop,Scala,kafka等),程序员必修系列(C、C++、java、数据结构、linux,设计模式、数据库等等)

lua_fsm icon lua_fsm

lua实现的 FSM(finite-state machine)

myunityframework icon myunityframework

我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统

particleeffectforugui icon particleeffectforugui

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

uieffect icon uieffect

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

unitytoolchainstrick icon unitytoolchainstrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

usdk icon usdk

这是一个Unity3D移动平台sdk快速适配框架和多渠道打包平台,方便android、ios移动平台渠道sdk或者各种Native功能插件的快速接入,接入过程无需修改添加任何的C#代码。内置的打包工具,能够在不修改任何unity工程的情况下实现快速的单渠道和多渠道打包。sdk适配时间和渠道打包时间至少可以减少一半以上。一键打包工具配合jenkins构建平台可以实现web远程出包构建,从而保证项目组内任何成员都可以出包,而不需要程序介入。

xlsxtolua icon xlsxtolua

Excel表格数据导出为Lua table、csv、json形式的工具,兼带数据检查功能以及导出、导入MySQL数据库功能

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